The power of the stars rests in their cape.
(Gleaming Expert)
Favorite
Improves nearby Cycler movement speed by 1.
Quirk Pool
Thwacker 10%
Bump Up 90%
Primary
Shoots bullets and traps with spread, which curve and gravitate away from foes.
Secondary
Instead of projectiles, they can store incoming melee attacks in their sleeves and covnert it into wicked-powerful star blasts! Depending on how much damage is stored, they can shoot out a Meteor (1-10 damage), Big Meteor, (11-20 damage), or a Huge Meteor (21+ damage). After shooting a meteor, they will have all their stats reduced by 10%, 20%, or 30% for 5, 10, or 15 seconds respectively.
Tertiary
When recieving fatal damage, they will call upon a crashing of the stars just before they die. Depending on how much over-damage they took, theyll call down progressively stronger meteors in a large radius around them, converting each damage point taken into a meteor every second. 1-5 over-damage crashes meteors down, 6-10 crashes big meteors, and 11+ crashes huge meteors, up to a limit of 15 total meteors.
Empyrean
13
3
3
Accuracy: -33%
Ballistics: -10%
Defense: +2
Reload: +25%
Egg Genome
ABAD
Pointed to by... Cape and Rock Candy
Theyve seen the big star up in the sky themselves, giving them their power!
(Gleaming Expert)
Favorite
Improves movement speed by 2 instead.
Quirk Pool
Thwacker 50%
Bump Up 50%
Primary
Shoots bullets and traps with spread, which curve and gravitate away from foes.
Projectiles generally move faster.
Secondary
Instead of projectiles, they can store incoming melee attacks in their sleeves and covnert it into wicked-powerful star blasts! Depending on how much damage is stored, they can shoot out a Meteor (1-10 damage), Big Meteor, (11-20 damage), or a Huge Meteor (21+ damage). After shooting a meteor, they will have all their stats reduced by 10%, 20%, or 30% for 5, 10, or 15 seconds respectively.
Meteors have a small chance to turn things struck gifted.
Tertiary
When recieving fatal damage, they will call upon a crashing of the stars just before they die. Depending on how much over-damage they took, theyll call down progressively stronger meteors in a large radius around them, converting each damage point taken into a meteor every second. 1-5 over-damage crashes meteors down, 6-10 crashes big meteors, and 11+ crashes huge meteors, up to a limit of 15 total meteors.
Calls meteors down in 0.5s intervals instead, and calling down 15 has a 10% to put them in peril instead of killing them.
Empyrean
20
5
5
Accuracy: -16.5%
Ballistics: -5%
Defense: +3
Reload: +37.5%
Egg Genome
ABAD