Their cape has powerful heating properties, making quick work of projectiles and stomach queasiness.
(Gleaming Expert)
Favorite
Bumping into someone else while poisoned halves the duration and passes it onto them.
Quirk Pool
Flaunt 40%
Bump Up 60%
Primary
Shoots a flare, which curves away from foes.
Secondary
Projectiles slung deal 80% less damage, but move 20% faster compared to Cape. However, holding onto projectiles for 10 seconds will convert them into smoke, and trying to fling them will instead cause a dense, smoky plume to form, whose size is deterministic of the stored projectiles total damage.
Mantler
12
1
2
Accuracy: -15%
Ballistics: +10%
Defense: +2
Reload: +20%
Egg Genome
ABAA
Pointed to by... Cape
Lots of little heating elements can be found woven into their capes' fibers.
(Gleaming Expert)
Favorite
Boosts speed by 100% for 3 seconds when passing.
Quirk Pool
Flaunt 50%
Bump Up 50%
Primary
Shoots a flare, which curves away from foes.
Flares can loop around twice instead of once.
Secondary
Projectiles slung deal 80% less damage, but move 20% faster compared to Cape. However, holding onto projectiles for 10 seconds will convert them into smoke, and trying to fling them will instead cause a dense, smoky plume to form, whose size is deterministic of the stored projectiles total damage.
Plume lasts twice as long and doesnt disperse as easily in wind.
Mantler
18
2
3
Accuracy: -7.5%
Ballistics: +15%
Defense: +3
Reload: +30%
Egg Genome
ABAA