Half of a cape, one side of it with soft shiny fabric.
(Defensive Rare)
Unique Bonus
Boosts movement speed by 10%, +3%/+6%/+9% for every Adept, Expert or Master Cape ally respectively.
Transformation Contribution
Saber Toxin!
Saber Toxin
Ivory Mask Boosts duration of outgoing Harmful statuses by 5%.
Satin Cape Boosts melee attack range by 10% and adds an inherent 2% + 0.5 for each damage point for each melee attack to inflict Poison.
Venom Fang Applying Bite has a 80% to apply Maul instead if it wouldnt have been applied already.
Bicolored Bobtail Improves all percents in equations by original percent * (1.2 + (-1 + item count across all allies * 0.2))
Marbled Fur Boosts all Beneficial status durations by (total range boost + total radius boost) / 20, rounded down.
Primary
Primary attacks have a 2.5% (+5% for every foe in view) to swing the cape forward, letting it collect projectiles and their damage. On the 5th swing, converts the collected damage into a projectile and throws it forward, this projectile's size being 1.5x the total collected damage beforehand and damage being equal to total collected damage. If collected damage is equal to 10 or higher upon creating a projectile, adds 1 pierce and 1 more pierce for every 5 additional damage.
Satin Cape
Transform
Theres a zipper to make it whole.
(Defensive Rare)
Unique Bonus
Boosts movement speed by 10%, +5%/+10%/+15% for every Adept, Expert or Master Cape ally respectively.
Transformation Contribution
Gifted Saber Toxin!
Saber Toxin
Heirloom Ivory Mask Boosts duration of outgoing Harmful statuses by 10%.
Heirloom Satin Cape Boosts melee attack range by 10% and adds an inherent 4% + 1 for each damage point for each melee attack to inflict Poison, unless the attack deals 10 damage or more, in which it inflicts Infect instead.
Heirloom Venom Fang Applying Bite has a 90% to apply Maul instead if it wouldnt have been applied already.
Heirloom Bicolored Bobtail Improves all percents in equations by original percent * (1.6 + (-1 + item count across all allies * 0.2))
Heirloom Marbled Fur Boosts all Beneficial status durations by (total range boost + total radius boost) / 10, rounded down.
Primary
Primary attacks have a 2.5% (+5% for every foe in view) to swing the cape forward, letting it collect projectiles and their damage. On the 5th swing, converts the collected damage into a projectile and throws it forward, this projectile's size being 1.5x the total collected damage beforehand and damage being equal to total collected damage. If collected damage is equal to 10 or higher upon creating a projectile, adds 1 pierce and 1 more pierce for every 5 additional damage.
Each collected projectile is worth +1 in their damage amount, and the thrown projectile every 5th swing starts homing weakly onto foes after 20 accumulated damage.
Satin Cape
Transform