Their much larger cape makes them cool. And strong!
(
Gleaming
Expert
)
Adept Predecessor
Favorite
(or
Tusked
) Foes struck with the cape take 1 extra damage and Cloak restores 1 HPs.
Quirk Pool
Sweeper X
92%
Bump Up
8%
Primary
Their bullets curve away more aggressively, but also curve inwards more aggressively based on captured projectile count.Has a 50% to replace any one of its bullets with a captured projectile. Reusing captured projectiles boosts their speed by 50%, +20% critical chance, and +1 power!
Secondary
Can swing their cape around in a circle every 7 seconds with a 1 second wind up and a capacity of 10. Their cape has a range equal to 33% of their vision. Captured projectiles can be as large as twice their size, and now they can even capture falling projectiles with good timing, like
Meteor
s for example. Hitting foes with the cape knocks them away and captures a copy of their primary attack's projectile (if any, if there isnt one then it picks their secondary, and then their tertiary... and so on. If there are no protectiles somehow, then it just picks nothing), having a 10% to make them
Confused
when successful picking a projectile.
Cloak
B
24
2
1
Egg Genome
ABAA
Nature Pool
Bipolar
56%
Fresh
44%
Primary
Its next two projectiles are replaced by its captured projectiles.
Secondary
Stores 2 projectiles.
Cloak
12
1
1
They like to pretend theyre this mysterious super hero.
(
Gleaming
Expert
)
Global Bonus
+3% dodge chance.
Adept Predecessor
Favorite
All damage dealt by their cape also restores that amount of HPs in them.
Quirk Pool
Sweeper X
83%
Bump Up
17%
Primary
Their bullets curve away more aggressively, but also curve inwards more aggressively based on captured projectile count.Has a 50% to replace any one of its bullets with a captured projectile. Reusing captured projectiles boosts their speed by 50%, +20% critical chance, and +1 power!Reused projectiles now also home in weakly onto nearby foes, instead of curving away/inwards like normal.
Secondary
Can swing their cape around in a circle every 7 seconds with a 1 second wind up and a capacity of 10. Their cape has a range equal to 33% of their vision. Captured projectiles can be as large as twice their size, and now they can even capture falling projectiles with good timing, like
Meteor
s for example. Hitting foes with the cape knocks them away and captures a copy of their primary attack's projectile (if any, if there isnt one then it picks their secondary, and then their tertiary... and so on. If there are no protectiles somehow, then it just picks nothing), having a 10% to make them
Confused
when successful picking a projectile.
Foes struck with the cape have a 12% to drop a random item of theirs, or even produce a random token if theres no items.
Cloak
B
36
3
2
Egg Genome
ABAA
Global Bonus
+6% automaton dodge chance.
Nature Pool
Bipolar
91%
Fresh
9%
Primary
Its next two projectiles are replaced by its captured projectiles.Reused projectiles get +10% speed and critical chance.
Secondary
Stores 2 projectiles.Foes struck with the cape get -2 health for 10 seconds.
Cloak
18
2
2