Types
Types are used to define the sort of 'elemental' properties of critters and things.
Normal-Types
Exerter, Handler, and Wielder
Strong against... Trailing
Weak to... Busting
Resisted by... Gleaming

Strong against... Gleaming
Weak to... Trailing
Resisted by... Slashing

Critical versus... Busting
Strong against... Slashing
Weak to... Draining
Program X32, Brander, Infixer, and Stamper
Strong against... Busting
Weak to... Waving
Resisted by... Draining
Ludsub, Snapper, and Leister
Critical versus... Waving
Strong against... Draining
Weak to... Slashing
Ludvik
Resisted by... Fairing
Master-Types

Strong against... Draining, Gleaming, and Fouling
Weak to... Waving
Resisted by... Fairing

Critical versus... Draining and Fouling
Strong against... Trailing
Weak to... Gleaming
Resisted by... Fairing

Critical versus... Fouling
Strong against... Slashing, Gleaming, and Fairing

Critical versus... Fairing and Fouling
Strong against... Slashing
Weak to... Gleaming

Critical versus... Slashing and Gleaming
Strong against... Fairing and Fouling
Weak to... Fairing and Fouling
Resisted by... Busting and Waving
Thing-Types
Status-Types