Its like goggles but without the part where you can use them to see.
(
Draining
Expert
)
Adept Predecessor
Favorite
4% for keyholes.
Quirk Pool
Surprise
90%
Dodgy
10%
Primary
Like
Sniper
, but their bullets home weakly onto foes. Bullets home more aggressively with twice the range at night.Bullets always have a 3% to
Poison
, unless Illwitter is afflicted by any
Harmful
status in the day, then they cant apply Poison. At night, bullets have an inherit 6% to Poison and a 12% when Illwitter is afflicted with a harmful status.
Secondary
Projectiles that strike their frontside in the day have a 10% to cause their shades to shatter, releasing a pulse that deals damage equal to 50% of power and afflicting
Blind
on Illwitter. Shades recover 10 seconds after their blindness ends. If its night time or theyre afflicted with
Poison
, then their shades will be throwable as a projectile instead, at a 6% and 2% respectively.Their shades as a projectile deal damage equal to 150% of power, and always
Infect
! While in the air, any new projectiles will spiral around their shades, which move at a speed equal to half of Illwitter's speed. Their shades dont return, and instead move forwards until falling out of range. At night, they move twice as fast and arc back in a spiral.
While their shades arent worn, theyre
Blind
and this ability doesnt work.
Illwitter
B
24
2
3
Egg Genome
AAAD
Nature Pool
Cool
66%
Curious
34%
Primary
Bullets always have a flat 1% to inflict
Poison
.
Secondary
Always has a 5% to throw their shades as a projectile that always returns and deals damage equal to 33% of power. Shades regenerate after 2 minutes.
Illwitter
12
1
2
Theyre quite heavy, so theyre strapped to their head.
(
Draining
Expert
)
Global Bonus
-10%
Harmful
status duration.
Adept Predecessor
Favorite
Killing foes with the key causes them to spawn a keyhole every time, but it only deals 1 damage.
Quirk Pool
Dodgy
57%
Surprise
43%
Primary
Like
Sniper
, but their bullets home weakly onto foes. Bullets home more aggressively with twice the range at night.Bullets always have a 3% to
Poison
, unless Illwitter is afflicted by any
Harmful
status in the day, then they cant apply Poison. At night, bullets have an inherit 6% to Poison and a 12% when Illwitter is afflicted with a harmful status.
If a foe is already poisoned, then the affliction chance is halved but will
Infect
instead.
Secondary
Projectiles that strike their frontside in the day have a 10% to cause their shades to shatter, releasing a pulse that deals damage equal to 50% of power and afflicting
Blind
on Illwitter. Shades recover 10 seconds after their blindness ends. If its night time or theyre afflicted with
Poison
, then their shades will be throwable as a projectile instead, at a 6% and 2% respectively.Their shades as a projectile deal damage equal to 150% of power, and always
Infect
! While in the air, any new projectiles will spiral around their shades, which move at a speed equal to half of Illwitter's speed. Their shades dont return, and instead move forwards until falling out of range. At night, they move twice as fast and arc back in a spiral.
While their shades arent worn, theyre
Blind
and this ability doesnt work.
Orbital bullets get +1 damage.
Illwitter
B
36
3
5
Egg Genome
AAAD
Global Bonus
-20% automaton Harmful status duration.
Nature Pool
Curious
74%
Cool
26%
Primary
Bullets always have a flat 1% to inflict
Poison
.10% instead.
Secondary
Always has a 5% to throw their shades as a projectile that always returns and deals damage equal to 33% of power. Shades regenerate after 2 minutes.After 1.5 minutes instead.
Illwitter
18
2
3