A pair of cool shades makes them resistant to certain statuses.
(
Fouling
Adept
)
Novice Predecessor
Favorite
Chances raise to 15%.
Quirk Pool
Dodgy
61%
Rangestar
39%
Primary
Like
Sniper
, but their bullets have 90% opacity.Bullets have a +1% and +2% to apply
Dizzy
for each
Harmful
and/or
Beneficial
status applied to Shade.
Secondary
Projectiles that strike their frontside deal 1 less damage, unless they wouldve dealt 1 damage anyways. If Dizzy is applied to them, then they have a 20% to shoot their shades out as a projectile instead.Their shades as a projectile deal damage equal to power + 1, have 1 pierce, and wiggle slowly as they travel. At the end of their range or when expiring, they boomerang back towards Shade in an intangible state.
While their shades arent worn, this ability doesnt work.
Shade
C
21
2
4
Egg Genome
AAA
Nature Pool
Cool
97%
Cute
3%
Primary
Bullets always have a flat 2% to inflict
Dizzy
.
Secondary
Always has a 1% to throw their shades as a projectile that doesnt return and deals damage equal to 50% of power. Shades regenerate after 1 minute.
Shade
11
1
2
How the shades stay on them is a mystery, coz they dont got ears.
(
Fouling
Adept
)
Global Bonus
-5% opacity.
Novice Predecessor
Favorite
Chances raise to 20%, and if defense activates, then recovery does as well. But not vice-versa.
Quirk Pool
Dodgy
58%
Rangestar
42%
Primary
Like
Sniper
, but their bullets have 90% opacity.Bullets have a +1% and +2% to apply
Dizzy
for each
Harmful
and/or
Beneficial
status applied to Shade.
Bullets have an inherit 1% to make struck foes
Dizzy
.
Secondary
Projectiles that strike their frontside deal 1 less damage, unless they wouldve dealt 1 damage anyways. If Dizzy is applied to them, then they have a 20% to shoot their shades out as a projectile instead.Their shades as a projectile deal damage equal to power + 1, have 1 pierce, and wiggle slowly as they travel. At the end of their range or when expiring, they boomerang back towards Shade in an intangible state.
While their shades arent worn, this ability doesnt work.
Shades get +1 pierce.
Shade
C
32
3
6
Egg Genome
AAA
Global Bonus
-10% automaton opacity.
Nature Pool
Cute
56%
Cool
44%
Primary
Bullets always have a flat 2% to inflict
Dizzy
.4% instead.
Secondary
Always has a 1% to throw their shades as a projectile that doesnt return and deals damage equal to 50% of power. Shades regenerate after 1 minute.After 50 seconds instead.
Shade
17
2
3