Twirly shades and bent horns make them a formidable ramming force.
(
Busting
Expert
)
Adept Predecessor
Favorite
Boosts by 10%/2%.
Quirk Pool
Dodgy
61%
Surprise
39%
Primary
Like
Sniper
, but bullets have a 25% to bounce off of whomever they hit, while also dealing damage. Bullets cannot bounce more than once.Bullets have a 33% to inflict
Acute Damage
when bouncing off of struck targets. Bullets that apply statuses also inflict triple knockback.
Secondary
Ramming attacks to their front side deal 50% less damage, and if a status is applied to them on ram from any direction, the afflictor gets
Paralyze
. If
Sore
or Acute Damage is applied, then theyll enter a special ramming state for the duration of the status.This special ramming state makes them immune to incoming ram damage, move twice as fast, deal damage equal to power * 2 on contact, and flip foes into the air with their horns on contact!
Flipping foes into the air with shades on has a 10% to
Impale
the foe with said shades. If this occurs, this special state ends and cannot trigger again until the shades are back on.
25
3
2
Egg Genome
AAAB
Nature Pool
Cool
70%
Mean
30%
Primary
Bullets cant bounce but always have a 5% to inflict
Acute Damage
.
Secondary
Always in a pseudo-ramming state, tossing foes into the air on contact and dealing damage equal to power.
Beguiler
13
2
1
Both are glued to their head.
(
Busting
Expert
)
Global Bonus
-10% recoil damage.
Adept Predecessor
Favorite
Boosts by 20%/4%.
Quirk Pool
Surprise
94%
Dodgy
6%
Primary
Like
Sniper
, but bullets have a 25% to bounce off of whomever they hit, while also dealing damage. Bullets cannot bounce more than once.Bullets have a 33% to inflict
Acute Damage
when bouncing off of struck targets. Bullets that apply statuses also inflict triple knockback.
Bullets move 50% faster.
Secondary
Ramming attacks to their front side deal 50% less damage, and if a status is applied to them on ram from any direction, the afflictor gets
Paralyze
. If
Sore
or Acute Damage is applied, then theyll enter a special ramming state for the duration of the status.This special ramming state makes them immune to incoming ram damage, move twice as fast, deal damage equal to power * 2 on contact, and flip foes into the air with their horns on contact!
Flipping foes into the air with shades on has a 10% to
Impale
the foe with said shades. If this occurs, this special state ends and cannot trigger again until the shades are back on.
Shades have a 5% to impale, and flipping foes into the air has a 10% to throw them twice as high.
38
5
3
Egg Genome
AAAB
Global Bonus
-1 automaton recoil damage.
Nature Pool
Cool
56%
Mean
44%
Primary
Bullets cant bounce but always have a 5% to inflict
Acute Damage
.10% instead.
Secondary
Always in a pseudo-ramming state, tossing foes into the air on contact and dealing damage equal to power.Deals damage equal to 50% of power instead, but also has a 50% to boost their own power by 1 for 3 minutes.
Beguiler
20
3
2