(Mega Shade)
A a pair of big and cool shades make them resistant to multiple statuses.
(
Fouling
Expert
)
Adept Predecessor
Favorite
Popcorn
Each popcorn produces 1 sparkle versus the nearest foe.
Quirk Pool
Dodgy X
75%
Rangestar
25%
Primary
Like
Shade
, but their bullets have 90% opacity and their bullets always wiggle like Shade's shades when thrown.Bullets have a +2% and +4% to make foes
Confused
for each
Harmful
and/or
Beneficial
status applied to Murker.
If Confused is already applied, makes them
Dizzy
as well.
Secondary
Projectiles that strike their frontside deal 2 less damage, unless they wouldve dealt 2 or less damage anyways. If Confused or Dizzy is applied to them, then they have a 33% to shoot their shades out as a projectile instead.Their shades as a projectile deal damage equal to power + 3 and home in onto the nearest foe, breaking into 2 fast-moving shards in a fork shape on collision. These shards deal damage equal to 50% of power and have 2 pierce, boomerang back towards the forked-from position at the end of their range/duration to reform the shades and return to Murker.
While their shades arent worn, reduces opacity by 20%.
22
2
5
Egg Genome
AAAA
Nature Pool
Cool
59%
Fresh
41%
Primary
Bullets always have a flat 4% to inflict
Confused
.
Secondary
Always has a 5% to throw their shades as a projectile that doesnt return and deals damage equal to 50% of power. Shades regenerate after 30 seconds.
Murker
11
1
3
(Gifted Mega Shade)
Sometimes they like to pretend theyre cool and pose against walls in public.
(
Fouling
Expert
)
Global Bonus
-10% - 2 * speed opacity.
Adept Predecessor
Favorite
Popcorn
Produces 2 sparkles.
Quirk Pool
Rangestar
71%
Dodgy X
29%
Primary
Like
Shade
, but their bullets have 90% opacity and their bullets always wiggle like Shade's shades when thrown.Bullets have a +2% and +4% to make foes
Confused
for each
Harmful
and/or
Beneficial
status applied to Murker.
If Confused is already applied, makes them
Dizzy
as well.
Bullets have an inherit 2% to make struck foes
Confused
.
Secondary
Projectiles that strike their frontside deal 2 less damage, unless they wouldve dealt 2 or less damage anyways. If Confused or Dizzy is applied to them, then they have a 33% to shoot their shades out as a projectile instead.Their shades as a projectile deal damage equal to power + 3 and home in onto the nearest foe, breaking into 2 fast-moving shards in a fork shape on collision. These shards deal damage equal to 50% of power and have 2 pierce, boomerang back towards the forked-from position at the end of their range/duration to reform the shades and return to Murker.
While their shades arent worn, reduces opacity by 20%.
Shades get +2 pierce and 50% more range.
33
3
8
Egg Genome
AAAA
Global Bonus
-20% automaton opacity.
Nature Pool
Fresh
83%
Cool
17%
Primary
Bullets always have a flat 4% to inflict
Confused
.8% instead.
Secondary
Always has a 5% to throw their shades as a projectile that doesnt return and deals damage equal to 50% of power. Shades regenerate after 30 seconds.After 20 seconds instead, and deals damage equal to power.
Murker
17
2
5