Now their glasses are even larger and cooler. Imagine them being what a sword is to a knife.
(Fouling Expert)
Primary
Shoots a bullet. Projectiles are half transparent.
Secondary
Shades move in a sine wave, wiggling as they travel. The path in which the shades travel will try to avoid obstacles, and try to steer into foes. Foes struck have a 50% to become Blind when struck in the face and Paralyzed when struck in the backside, along with taking 8 damage. Shades may pierce 2 foes, the second foe being struck taking 6 damage, and the third taking 4. If the shades strike 3 foes, theyll boomerang back to Murker in a tall arc instead of having to be recollected, this tall arc goes over everything. If a foe is already Blind or Paralyzed when struck by a Murker shade, theyll recieve the other status effect instead.
Murker
12
5
1
Accuracy: +60%
Ballistics: +20%
Movement: -20%
Range: +40%
Vision: +30%
Favorite
Has a 80% higher chance to apply random statuses.
Quirk Pool
Dodgy X 15%
Rangestar 85%
Egg Pool
AAAG
Pointed to by... Shade
Their cool, nonchalant demeanor hides a cooler, nonchalanter demeanor.
(Fouling Expert)
Primary
Shoots a bullet. Projectiles are half transparent.
Bullets become more transparent the further they travel.
Secondary
Shades move in a sine wave, wiggling as they travel. The path in which the shades travel will try to avoid obstacles, and try to steer into foes. Foes struck have a 50% to become Blind when struck in the face and Paralyzed when struck in the backside, along with taking 8 damage. Shades may pierce 2 foes, the second foe being struck taking 6 damage, and the third taking 4. If the shades strike 3 foes, theyll boomerang back to Murker in a tall arc instead of having to be recollected, this tall arc goes over everything. If a foe is already Blind or Paralyzed when struck by a Murker shade, theyll recieve the other status effect instead.
Shades will try to bait out and juke foes whom shoot at it.
Murker
18
8
2
Accuracy: +90%
Ballistics: +30%
Movement: -10%
Range: +60%
Vision: +45%
Favorite
Foes nearby have a 80% to spawn a random foe when using Mystery Orb.
Quirk Pool
Dodgy X 20%
Rangestar 80%
Egg Pool
AAAG