Even cooler glasses, but like, actually cooler. Like a gamer.
(Gleaming Expert)
Primary
Shoots a bullet. Projectiles are slightly transparent.
Secondary
Flings their glasses exactly as Shade would.
Tertiary
If their glasses arent in view, flings their barrel instead violently forwards, and with intense spin. The barrel will spin around and bounce off of obstacles and foes at high speed, dealing damage equal to speed, tripping foes, destroying obstacles, and overall being a hazard. While their barrel is detached, accuracy and range are reduced by 90%. If they regain their glasses and throw them at the barrel if its still spinning, ricochets off the barrel at high speed towards the nearest foe, causing a hitmarker to occur. For each hitmarker, permanently increases speed by 1% with no limit.
Major
10
4
4
Accuracy: +25%
Ballistics: -5%
Movement: -20%
Range: +10%
Vision: -5%
Favorite
For each ally nearby, improves the boost recieved by 5% at the cost of 5% of each allies' respective stat.
Quirk Pool
Charge 42%
Rangestar 58%
Egg Pool
AAAD
Pointed to by... Shade and Cilantro
The glasses are actually considered a lethal weapon in most places.
(Gleaming Expert)
Primary
Shoots a bullet. Projectiles are slightly transparent.
Bullets also are able to cause hitmarkers to occur when ricocheting off of the barrel if its in spin.
Secondary
Flings their glasses exactly as Shade would.
Throws instantly without wind-up.
Tertiary
If their glasses arent in view, flings their barrel instead violently forwards, and with intense spin. The barrel will spin around and bounce off of obstacles and foes at high speed, dealing damage equal to speed, tripping foes, destroying obstacles, and overall being a hazard. While their barrel is detached, accuracy and range are reduced by 90%. If they regain their glasses and throw them at the barrel if its still spinning, ricochets off the barrel at high speed towards the nearest foe, causing a hitmarker to occur. For each hitmarker, permanently increases speed by 1% with no limit.
Increases speed by 2% instead, and allows a single projectile to invoke multiple hitmarkers when possible.
Major
15
6
6
Accuracy: +37.5%
Ballistics: -2.5%
Movement: -10%
Range: +15%
Vision: -2.5%
Favorite
Boost stolen is instead 10%.
Quirk Pool
Charge 40%
Rangestar 60%
Egg Pool
AAAD