Their shades are enhanced with technology!
(
Beaming
Master
)
Favorite
While held, makes them immune to
Frozen
.
Quirk Pool
Magic Mirror
54%
Dodgy X
25%
Rangestar X
20%
Primary
Like
Sniper
, but their bullets last for twice as long and have a 10% to
Blind
.Bullets have a chance equal to visible Blinded foe count * 5 to come out as instantly connecting laser beams instead, which in themselves deal 10% more damage and have a 5% higher chance to Blind whomever struck.
Secondary
Projectiles that strike their front side get deflected as bullets of their own, with half the power and twice the speed. On the 15th deflected projectile, their shades break and enter a broken state.This broken state causes them to have a 66% to shoot an extra laser with any projectile. This laser deals damage equal to 50% of power, 1 pierce, has considerable spread, and has a 20% to be able to inflict any
Harmful
status at random!
Their shades can repair themselves in 1 minute, or after 10 seconds of not being struck. If theyre struck 5 more times, their shades will shatter and activate Beamgazer's tertiary.
Tertiary
Fires a volley of 8 + currrent status counts laser beams in every direction, which have 2 pierce and deal damage equal to 200% of power!
This activates whenever a pulse from their
Gamma
,
XRay
, or
Infrared
occurs, or when their shades are shattered and they use an item. Shattered shades regenerate in 1 minute, and their secondary is disabled while as such.
Beamgazer
R
33
2
6
Egg Genome
J
Nature Pool
Cool
95%
Curious
5%
Primary
Bullets always have a 20% to come out as lasers.
Secondary
Always shoots an extra laser with broken shades, but it cant apply statuses. Repairs in 30 seconds.
Tertiary
Shoots half the amount of lasers than normal.
Beamgazer
17
1
3
Everything looks very, very orange to them. Sometimes they have to take them off just to see properly.
(
Beaming
Master
)
Global Bonus
+1 pierce, +50% projectile speed..
Favorite
+0.5% for any attack to make whomever struck
Frozen
.
Quirk Pool
Magic Mirror
54%
Rangestar X
28%
Dodgy X
18%
Primary
Like
Sniper
, but their bullets last for twice as long and have a 10% to
Blind
.Bullets have a chance equal to visible Blinded foe count * 5 to come out as instantly connecting laser beams instead, which in themselves deal 10% more damage and have a 5% higher chance to Blind whomever struck.Lasers get +2 pierce.
Secondary
Projectiles that strike their front side get deflected as bullets of their own, with half the power and twice the speed. On the 15th deflected projectile, their shades break and enter a broken state.This broken state causes them to have a 66% to shoot an extra laser with any projectile. This laser deals damage equal to 50% of power, 1 pierce, has considerable spread, and has a 20% to be able to inflict any
Harmful
status at random!
Their shades can repair themselves in 1 minute, or after 10 seconds of not being struck. If theyre struck 5 more times, their shades will shatter and activate Beamgazer's tertiary.
Broken shades have a 80% to shoot an extra laser.
Tertiary
Fires a volley of 8 + currrent status counts laser beams in every direction, which have 2 pierce and deal damage equal to 200% of power!
This activates whenever a pulse from their
Gamma
,
XRay
, or
Infrared
occurs, or when their shades are shattered and they use an item. Shattered shades regenerate in 1 minute, and their secondary is disabled while as such.The volley of lasers also has a 10% to activate when shooting, albeit with half the count.
Beamgazer
R
50
3
9
Egg Genome
J
Global Bonus
+2 automaton pierce, +100% automaton projectile speed
Nature Pool
Cool
56%
Curious
44%
Primary
Bullets always have a 20% to come out as lasers.Lasers get +1 pierce.
Secondary
Always shoots an extra laser with broken shades, but it cant apply statuses. Repairs in 30 seconds.10% to inflict random
Harmful
statuses.
Tertiary
Shoots half the amount of lasers than normal.Lasers have a 10% to boost speed of allies by 1 for 30 seconds.
Beamgazer
26
2
5