, but traps instead get +2/-2 defense and break into 5 splinters. Their traps also block the vision of foes.
Secondary
Their gun can hold up to 6 bullets and shoot without a sound.Bullets deal damage equal to power * 2, shooting a target several times in a row has a 80% starting at the second shot to inflict
at random. Aiming before shooting increases a shots accuracy by up to 99%, and grants it a 25% critical chance at full aim. Takes 8 seconds to aim while moving, and 4 while not.
Tertiary
Can perform a variety of acrobatic moves at a whim! With stamina, of course. Requires 5 seconds between each acrobatic move.Roll - Tumbles them in the moved direction with double speed and a low profile, evading aerial and low-altitude attacks for 1 second. Rolling into someone stops their wind-ups, and using roll allows them to roll over short obstacles.Matrix - Slows everything to half its usual speed in a radius equal to 50% of vision while maintaining their own speed. This slow down lasts for 2 seconds, and after it ends, everything eases back to normal speed.Karate Chop - Can only be used versus
, but traps instead get +2/-2 defense and break into 5 splinters. Their traps also block the vision of foes.Traps break into 7 splinters and are always destroyed by their own bullet bullets.
Secondary
Their gun can hold up to 6 bullets and shoot without a sound.Bullets deal damage equal to power * 2, shooting a target several times in a row has a 80% starting at the second shot to inflict
at random. Aiming before shooting increases a shots accuracy by up to 99%, and grants it a 25% critical chance at full aim. Takes 8 seconds to aim while moving, and 4 while not.Holds up to 7 bullets, bullets deal +2 damage versus targets who hadnt realized their existence yet.
Tertiary
Can perform a variety of acrobatic moves at a whim! With stamina, of course. Requires 5 seconds between each acrobatic move.Roll - Tumbles them in the moved direction with double speed and a low profile, evading aerial and low-altitude attacks for 1 second. Rolling into someone stops their wind-ups, and using roll allows them to roll over short obstacles.Matrix - Slows everything to half its usual speed in a radius equal to 50% of vision while maintaining their own speed. This slow down lasts for 2 seconds, and after it ends, everything eases back to normal speed.Karate Chop - Can only be used versus
-genus tanks. A very short range attack that deals damage equal to half of power and inflicts Paralysis.Can now also perform a backflip! Backflips make them invulnerable and immovable but unable to act for 1 second during the backflip.