These ones' earring and gun and particularly prettier, and expensiver.
(Busting Expert)
Primary
Lays a trap. This one in particular cant be looked over.
Secondary
Can use all sorts of spy techniques, such as but not limited to; shooting around corners, over obstacles, and through allies (somehow). This crosshair shrinks twice as fast and shoots a bullet that deals damage equal to 600% of their power, all while making not a sound when shot. Foes shot dont realize theyve been hit until 10 seconds pass or one of their allies looks at them, in which the damage will be registered and theyll begin to Bleed. Their gun can only hold 1 bullet, and killed foes have a 10% to restore a bullet... unless theyre killed with the gun, then a bullet is always restored.
Tertiary
Along with their enhanced gunning abilities, they can also perform things like rolls, dives, and ducks. Using any of their movement options to evade projectiles improves their speed by 5% for 5 second each projectile, and using one of their movement abilities into a foe will cause that foe to take disproportionate knockback as well as be kicked out of any wind-ups.
Agent
14
5
2
Ballistics: -20%
Defense: +1
Movement: +5%
Reload: -20%
Weight: +5%
Favorite
Shooting a critical trigger automatically activates a Critical Mark.
Quirk Pool
Gunz X 3%
Heels 97%
Egg Pool
CAAG
Pointed to by... Shooter
Unlike their predecessor, they do know how to use a gun right.
(Busting Expert)
Primary
Lays a trap. This one in particular cant be looked over.
If the crosshair is aimed at a trap, it shrinks thrice as fast.
Secondary
Can use all sorts of spy techniques, such as but not limited to; shooting around corners, over obstacles, and through allies (somehow). This crosshair shrinks twice as fast and shoots a bullet that deals damage equal to 600% of their power, all while making not a sound when shot. Foes shot dont realize theyve been hit until 10 seconds pass or one of their allies looks at them, in which the damage will be registered and theyll begin to Bleed. Their gun can only hold 1 bullet, and killed foes have a 10% to restore a bullet... unless theyre killed with the gun, then a bullet is always restored.
Has a 20% to restore a bullet on normal kills, and foes shot Shudder even if they dont realize theyve been hit.
Tertiary
Along with their enhanced gunning abilities, they can also perform things like rolls, dives, and ducks. Using any of their movement options to evade projectiles improves their speed by 5% for 5 second each projectile, and using one of their movement abilities into a foe will cause that foe to take disproportionate knockback as well as be kicked out of any wind-ups.
While using a movement ability, their weight is doubled, and they also have a 5% to Flatten foes.
Agent
21
8
3
Ballistics: -10%
Defense: +1.5
Movement: +7.5%
Reload: -10%
Weight: +7.5%
Favorite
Critical Marks produced this way will also be placed within connection range of each other.
Quirk Pool
Gunz X 5%
Heels 95%
Egg Pool
CAAG