(Mega Broker)
They can go about all of their duties, including shooting, without a sound.
(
Busting
Expert
)
Adept Predecessor
Favorite
Critical marks last 10 seconds more.
Quirk Pool
Gunz X
78%
Heels
22%
Primary
Like
Broker
, but traps instead get +2/-2 defense and break into 5 splinters.
Their traps also block the vision of foes.
Secondary
Their gun can hold up to 6 bullets and shoot without a sound.Bullets deal damage equal to power * 2, shooting a target several times in a row has a 80% starting at the second shot to inflict
Acute Damage
or
Bleed
at random.
Aiming before shooting increases a shots accuracy by up to 99%, and grants it a 25% critical chance at full aim. Takes 8 seconds to aim while moving, and 4 while not.
Tertiary
Can perform a variety of acrobatic moves at a whim! With stamina, of course. Requires 5 seconds between each acrobatic move.Roll - Tumbles them in the moved direction with double speed and a low profile, evading aerial and low-altitude attacks for 1 second. Rolling into someone stops their wind-ups, and using roll allows them to roll over short obstacles.Matrix - Slows everything to half its usual speed in a radius equal to 50% of vision while maintaining their own speed. This slow down lasts for 2 seconds, and after it ends, everything eases back to normal speed.Karate Chop - Can only be used versus
Brawler
-genus tanks. A very short range attack that deals damage equal to half of power and inflicts Paralysis.
Agent
R
30
5
3
Egg Genome
FAAA
Nature Pool
Careful
68%
Careless
32%
Primary
Traps break into 3 splinters, but always break apart when destroyed.
Secondary
Can shoot every 20 seconds, not needing to hold onto bullets.
Tertiary
Can only perform backflips from their original's gifted.
Agent
15
3
2
(Gifted Mega Broker)
They like to imagine theyre a secret agent.
(
Busting
Expert
)
Global Bonus
Projectiles get +2 pierce if they deal 2 damage.
Adept Predecessor
Favorite
Critical marks last 20 seconds more instead.
Quirk Pool
Heels
88%
Gunz X
12%
Primary
Like
Broker
, but traps instead get +2/-2 defense and break into 5 splinters.
Their traps also block the vision of foes.Traps break into 7 splinters and are always destroyed by their own bullet bullets.
Secondary
Their gun can hold up to 6 bullets and shoot without a sound.Bullets deal damage equal to power * 2, shooting a target several times in a row has a 80% starting at the second shot to inflict
Acute Damage
or
Bleed
at random.
Aiming before shooting increases a shots accuracy by up to 99%, and grants it a 25% critical chance at full aim. Takes 8 seconds to aim while moving, and 4 while not.
Holds up to 7 bullets, bullets deal +2 damage versus targets who hadnt realized their existence yet.
Tertiary
Can perform a variety of acrobatic moves at a whim! With stamina, of course. Requires 5 seconds between each acrobatic move.Roll - Tumbles them in the moved direction with double speed and a low profile, evading aerial and low-altitude attacks for 1 second. Rolling into someone stops their wind-ups, and using roll allows them to roll over short obstacles.Matrix - Slows everything to half its usual speed in a radius equal to 50% of vision while maintaining their own speed. This slow down lasts for 2 seconds, and after it ends, everything eases back to normal speed.Karate Chop - Can only be used versus
Brawler
-genus tanks. A very short range attack that deals damage equal to half of power and inflicts Paralysis.
Can now also perform a backflip! Backflips make them invulnerable and immovable but unable to act for 1 second during the backflip.
Agent
R
45
8
5
Egg Genome
FAAA
Global Bonus
+2 automaton pierce.
Nature Pool
Careless
81%
Careful
19%
Primary
Traps break into 3 splinters, but always break apart when destroyed.Splinter traps have a 0.4% to
Paralyze
.
Secondary
Can shoot every 20 seconds, not needing to hold onto bullets.Every 15 seconds.
Tertiary
Can only perform backflips from their original's gifted.+1 health for 30 seconds per backflip.
Agent
23
5
3