With pure primal energy, they can wipe out hordes of folk in one step.
(Tremoring Master)
Primary
Alternates fire between barrels. Projectiles move 60% faster in air.
Secondary
Ignores any land-based penalties, but accelerates quite slowly no matter what. With the help of their wings, theyre constantly somewhat gliding as they move, and able to take off at any time. Moving over grounded foes while aerial causes them to Shudder, and attacking grounded foes while aerial deals extreme knockback and causes a plume of dust to form, which can make foes and allies Dusty. Can be in the air for 2 minutes at a time.
Tertiary
Landing from flying causes a huge quake to occur, depending on how far up they fell from. At the cost of gradually more HPs, they can cause foes in the immediate area to trip over and take damage from the shaking, up to 10 damage and at the cost of 20% of Hellions max HPs. Any foes who are landed on get instantly Flattened and take damage equal to 50% of their weight. When landing on particularly large obstacles, they can pick that obstacle up into the air and move it around, but can only fly for up to 30 seconds with an obstacle in carry.
Quarternary
If theyre aerial in stormy weather, theyll begin to gather a charge the longer they fly for, gathering twice as much charge if they fly into stormy clouds. This charge can then be released from the mouth as a powerful lightning attack, which instantly Paralyzes foes and deals up to 15 damage. Allies struck by this lightning attack become Electrified. Alternatively, if this charge is held and then they leave the stormy area, it can be released as a powerful flame attack. This flame attack goes on relative to how much charge was collected, Burning foes and relieving foes of cold-based statuses, while also dealing 3 damage per flame, up to 10 flames at max charge.
Hellion
100
6
6
Accuracy: -200%
Ballistics: +50%
Glide: +600%
Movement: -100%
Range: +300%
Size: +50%
Vision: +300%
Weight: +200%
Favorite
Gets crystalized for twice as long.
Quirk Pool
Hyper Size 50%
Get Air X 25%
Wind Tunnel X 25%
Egg Pool
J
Pointed to by... Bolter
Not sure what happened to give them a dragon snout...
(Tremoring Master)
Primary
Alternates fire between barrels. Projectiles move 60% faster in air.
Aerial projectiles pierce all other projectiles.
Secondary
Ignores any land-based penalties, but accelerates quite slowly no matter what. With the help of their wings, theyre constantly somewhat gliding as they move, and able to take off at any time. Moving over grounded foes while aerial causes them to Shudder, and attacking grounded foes while aerial deals extreme knockback and causes a plume of dust to form, which can make foes and allies Dusty. Can be in the air for 2 minutes at a time.
Moves twice as fast while aerial, and soars far higher than usual, clearing even tall obstacles.
Tertiary
Landing from flying causes a huge quake to occur, depending on how far up they fell from. At the cost of gradually more HPs, they can cause foes in the immediate area to trip over and take damage from the shaking, up to 10 damage and at the cost of 20% of Hellions max HPs. Any foes who are landed on get instantly Flattened and take damage equal to 50% of their weight. When landing on particularly large obstacles, they can pick that obstacle up into the air and move it around, but can only fly for up to 30 seconds with an obstacle in carry.
Instead of dropping the obstacle, throws it forward, causing havoc.
Quarternary
If theyre aerial in stormy weather, theyll begin to gather a charge the longer they fly for, gathering twice as much charge if they fly into stormy clouds. This charge can then be released from the mouth as a powerful lightning attack, which instantly Paralyzes foes and deals up to 15 damage. Allies struck by this lightning attack become Electrified. Alternatively, if this charge is held and then they leave the stormy area, it can be released as a powerful flame attack. This flame attack goes on relative to how much charge was collected, Burning foes and relieving foes of cold-based statuses, while also dealing 3 damage per flame, up to 10 flames at max charge.
This attack will also be accompanied by a powerful roar, which boosts vision of allies by 30%, and reduces the vision of foes by 30% for 30 and 10 seconds. Has a 5% to create 1-3 random tokens.
Hellion
150
9
9
Accuracy: -100%
Ballistics: +75%
Glide: +900%
Movement: -50%
Range: +450%
Size: +75%
Vision: +450%
Weight: +300%
Favorite
Despite being crystalized, they can still move very, very slowly, immediately crushing foes they move into. Each small movement sometimes causes a small quake, which juts foes towards them with a Shudder.
Quirk Pool
Hyper Size 60%
Get Air X 20%
Wind Tunnel X 20%
Egg Pool
J