Their larger features provoke a sort of 'alpha' mentality in them.
(Fouling Expert)
Master Transformation
Each foe killed improves their size by 10% for 1 minute each foe, this size boost can only apply once per genus. Killing 5 foes from 5 separate genuses within 1 minute will cause them to begin to transform, shedding their form and revealing their wicked-powerful Hellion form!
Master Successor
Primary
Alternates fire between barrels. Projectiles move 40% faster in air.
Secondary
Suffers no penalties from any slippery surfaces, and can start gliding sooner. They may also enter flight from a standstill, but it takes longer to get off the ground this way. Attacking grounded foes while aerial deals 10% more damage, and striking a single foe 5 times in a row while aerial causes them to become Dusty. Can be in the air for 60 seconds at a time.
Tertiary
Trying to land on top of the foe will instead put them back in the air with the foe in hold. Foes held like this become susceptible to attacking their allies, and cannot hit the Bolter that grabbed them. They can only fly for 10 seconds while holding a foe, dropping them at the end of the 10 seconds, dealing damage depdending on how high up the foe was dropped from.
Bolter
8
2
6
Accuracy: +50%
Ballistics: +10%
Glide: +100%
Movement: +25%
Range: +25%
Vision: +25%
Favorite
Paralysis
Gets paralyzed for twice as long.
Quirk Pool
Get Air X 5%
Wind Tunnel 95%
Egg Pool
DAAG
Pointed to by... Dover
Theyre deceptively intelligent this time.
(Fouling Expert)
Master Transformation
Each foe killed improves their size by 10% for 1 minute each foe, this size boost can only apply once per genus. Killing 5 foes from 5 separate genuses within 1 minute will cause them to begin to transform, shedding their form and revealing their wicked-powerful Hellion form!
Master Successor
Primary
Alternates fire between barrels. Projectiles move 40% faster in air.
Aerial projectiles cannot be taken down by other projectiles less than 80% their size.
Secondary
Suffers no penalties from any slippery surfaces, and can start gliding sooner. They may also enter flight from a standstill, but it takes longer to get off the ground this way. Attacking grounded foes while aerial deals 10% more damage, and striking a single foe 5 times in a row while aerial causes them to become Dusty. Can be in the air for 60 seconds at a time.
Moves 66% faster while aerial
Tertiary
Trying to land on top of the foe will instead put them back in the air with the foe in hold. Foes held like this become susceptible to attacking their allies, and cannot hit the Bolter that grabbed them. They can only fly for 10 seconds while holding a foe, dropping them at the end of the 10 seconds, dealing damage depdending on how high up the foe was dropped from.
Causes Paralysis if the foe takes 5 or more damage from being dropped.
Bolter
12
3
9
Accuracy: +75%
Ballistics: +15%
Glide: +150%
Movement: +37.5%
Range: +37.5%
Vision: +37.5%
Favorite
Paralysis
Paralysis can cause them to sometime tremor, causing them to release feathers. These feathers make foes Dusty and deal 1 damage each, with up to 3 pierce.
Quirk Pool
Get Air X 10%
Wind Tunnel 90%
Egg Pool
DAAG