The power of the stars rests in their cape.
(Gleaming Expert)
Primary
Shoots bullets and traps with spread, which curve and gravitate away from foes.
Secondary
Instead of projectiles, they can store incoming melee attacks in their sleeves and covnert it into wicked-powerful star blasts! Depending on how much damage is stored, they can shoot out a Meteor (1-10 damage), Big Meteor, (11-20 damage), or a Huge Meteor (21+ damage). After shooting a meteor, they will have all their stats reduced by 10%, 20%, or 30% for 5, 10, or 15 seconds respectively.
Tertiary
When recieving fatal damage, they will call upon a crashing of the stars just before they die. Depending on how much over-damage they took, theyll call down progressively stronger meteors in a large radius around them, converting each damage point taken into a meteor every second. 1-5 over-damage crashes meteors down, 6-10 crashes big meteors, and 11+ crashes huge meteors, up to a limit of 15 total meteors.
Empyrean
13
3
3
Accuracy: -33%
Ballistics: -10%
Defense: +2
Reload: +25%
Favorite
Improves nearby Cycler movement speed by 1.
Quirk Pool
Thwacker 10%
Bump Up 90%
Egg Pool
ABAD
Pointed to by... Cape, Rock Candy, and Banana
Theyve seen the big star up in the sky themselves, giving them their power!
(Gleaming Expert)
Primary
Shoots bullets and traps with spread, which curve and gravitate away from foes.
Projectiles generally move faster.
Secondary
Instead of projectiles, they can store incoming melee attacks in their sleeves and covnert it into wicked-powerful star blasts! Depending on how much damage is stored, they can shoot out a Meteor (1-10 damage), Big Meteor, (11-20 damage), or a Huge Meteor (21+ damage). After shooting a meteor, they will have all their stats reduced by 10%, 20%, or 30% for 5, 10, or 15 seconds respectively.
Meteors have a small chance to turn things struck gifted.
Tertiary
When recieving fatal damage, they will call upon a crashing of the stars just before they die. Depending on how much over-damage they took, theyll call down progressively stronger meteors in a large radius around them, converting each damage point taken into a meteor every second. 1-5 over-damage crashes meteors down, 6-10 crashes big meteors, and 11+ crashes huge meteors, up to a limit of 15 total meteors.
Calls meteors down in 0.5s intervals instead, and calling down 15 has a 10% to put them in peril instead of killing them.
Empyrean
20
5
5
Accuracy: -16.5%
Ballistics: -5%
Defense: +3
Reload: +37.5%
Favorite
Improves movement speed by 2 instead.
Quirk Pool
Thwacker 50%
Bump Up 50%
Egg Pool
ABAD