Their hidden power is enough to encourage their allies through death!
(
Empowering
Master
)
Favorite
Throws the die instead, with pierce and damage equal to pip count.
Primary
Every third projectile aggressively homes in onto the nearest foe. Projectiles that dont home, when hitting an ally, become homing and give that ally +1 speed for 20 seconds. Deflected projectiles get a brief +50% size boost and move twice as fast. Projectiles that hit their own projectiles have a 50% to be deflected and a 10% to be destroyed.
Secondary
For each successive cape swing, it gets +10% range, up to +50%. It also gets deflect capacity equal to 10% of its range boost.For each health point missing in allies, gets a +0.5% power, +1% defense, and +2% speed boost, up to 50% for all 3. Once their boosts are maxxed out, has a 20% to cause allies who get damaged to get a random
Beneficial
status.
Tertiary
When an allied is killed in their vision, they start preparing a self destruct blast. This blast gets +10 power and +20% range for each allied killed, and once five are killed within their view or all allies they see are killed, they automatically lunge at the nearest foe and explode violently. This explosion
Paralyze
s those who survive.
Super Quill
B
20
4
2
Egg Genome
K
Nature Pool
Sweeper X
60%
Bump Up X
33%
Power Of Friendship
7%
Primary
Destroys projectiles instead of deflecting them.
Secondary
Can only deflect a projectile 50% of the time.
Tertiary
Explodes automatically after 3 allies being killed.
Super Quill
10
2
1
Sometimes even themselves too, what a narcissist.
(
Empowering
Master
)
Global Bonus
+1 all stats up.
Favorite
Gets projectile speed equal to pip count as well.
Quirk Pool
Sweeper X
47%
Bump Up X
37%
Power Of Friendship
16%
Primary
Every third projectile aggressively homes in onto the nearest foe. Projectiles that dont home, when hitting an ally, become homing and give that ally +1 speed for 20 seconds. Deflected projectiles get a brief +50% size boost and move twice as fast. Projectiles that hit their own projectiles have a 50% to be deflected and a 10% to be destroyed.+5% speed, up to +50%, for each projectile deflected. Produces a
Speed Plus
token for each fourth deflection beyond the maximum percent boost for them.
Secondary
For each successive cape swing, it gets +10% range, up to +50%. It also gets deflect capacity equal to 10% of its range boost.For each health point missing in allies, gets a +0.5% power, +1% defense, and +2% speed boost, up to 50% for all 3. Once their boosts are maxxed out, has a 20% to cause allies who get damaged to get a random
Beneficial
status.
33% to give random statuses.
Tertiary
When an allied is killed in their vision, they start preparing a self destruct blast. This blast gets +10 power and +20% range for each allied killed, and once five are killed within their view or all allies they see are killed, they automatically lunge at the nearest foe and explode violently. This explosion
Paralyze
s those who survive.This explosion is considered atomic; leaving a crater, having twice the range, and having a 50% to give
Cancer
to those in a radius equal to 4x the radius of the explosion.
Super Quill
B
30
6
3
Egg Genome
K
Global Bonus
+2 automaton all stats up.
Nature Pool
Bump Up X
58%
Sweeper X
32%
Power Of Friendship
10%
Primary
Destroys projectiles instead of deflecting them.+1 power for 1 minute every eigth projectile destroyed.
Secondary
Can only deflect a projectile 50% of the time.Bumping into allies always gives them a random
Beneficial
status.
Tertiary
Explodes automatically after 3 allies being killed.Has a 5% to bring an ally back to life when exploding.
Super Quill
15
3
2