Their gun is an actual 6-shooter.
(
Slashing
Expert
)
Adept Predecessor
Favorite
Killer shot chance is reduced by pip count as a percent until the next roll.
Quirk Pool
Unsavory Buster
76%
Gunz
24%
Primary
Traps get +3 defense but are destroyed immediately when faced with bullet bullets.
Traps split into a cone of shrapnel opposite from the direction they were destroyed from. There can be 3-9 pieces of shrapnel, each piece dealing 1 damage with a 25% to cause
Bleed
each.
Secondary
Their gun can hold up to 6 bullets, bullets can be collected from killing things. Each bullet collected has a 10% to be a 'killer' bullet.Bullets initially deal 25% of power + 1 damage each, but consequitive shots on the same target without fail causes each shot to deal +1 damage compared to the last with progressively stronger recoil. Killer shots, however, cause the gun to backfire and blow the user's face off, setting them to peril and inflicting
Char
onto them.
Aiming before shooting increases range of shot instead of accuracy, up to +200%. Aiming killer shots also has a 1% to make them not backfire and instead deal triple damage compared to normal, with a 99% to crit. Takes 7 seconds to aim.
Charter
R
26
3
3
Egg Genome
FAAD
Nature Pool
Fresh
61%
Careless
39%
Primary
Traps break into 3 shrapnels without bleed chance.
Secondary
Shoots every minute. Has a 1% to just die per shot.
Charter
13
2
2
It makes them feel just like one of those old-timey sheriffs.
(
Slashing
Expert
)
Global Bonus
Foes' projectiles deal 1 recoil damage if they deal 5 or more damage.
Adept Predecessor
Favorite
By pip count + 50% instead.
Quirk Pool
Unsavory Buster
71%
Gunz
29%
Primary
Traps get +3 defense but are destroyed immediately when faced with bullet bullets.
Traps split into a cone of shrapnel opposite from the direction they were destroyed from. There can be 3-9 pieces of shrapnel, each piece dealing 1 damage with a 25% to cause
Bleed
each.Always breaks with +1 shrapnel, and said shrapnel has 10% longer range.
Secondary
Their gun can hold up to 6 bullets, bullets can be collected from killing things. Each bullet collected has a 10% to be a 'killer' bullet.Bullets initially deal 25% of power + 1 damage each, but consequitive shots on the same target without fail causes each shot to deal +1 damage compared to the last with progressively stronger recoil. Killer shots, however, cause the gun to backfire and blow the user's face off, setting them to peril and inflicting
Char
onto them.
Aiming before shooting increases range of shot instead of accuracy, up to +200%. Aiming killer shots also has a 1% to make them not backfire and instead deal triple damage compared to normal, with a 99% to crit. Takes 7 seconds to aim.
Holds up to 8 bullets, the last 2 bullets of a full cylinder never being killer shots.
Charter
R
39
5
5
Egg Genome
FAAD
Global Bonus
+1 automaton power.
Nature Pool
Careless
52%
Fresh
48%
Primary
Traps break into 3 shrapnels without bleed chance.Shrapnel has a 5% to cause bleed.
Secondary
Shoots every minute. Has a 1% to just die per shot.2% instead.
Charter
20
3
3