Primary
Traps get +3 defense but are destroyed immediately when faced with bullet bullets.
Traps split into a cone of shrapnel opposite from the direction they were destroyed from. There can be 3-9 pieces of shrapnel, each piece dealing 1 damage with a 25% to cause
Bleed
each.
Always breaks with +1 shrapnel, and said shrapnel has 10% longer range.