Their flame thrower makes them a lot less discreet.
(
Draining
Expert
)
Adept Predecessor
Favorite
Burns everywhere in view (including on allies) have a 5% to evolve into
Chemical Burn
every second.
Quirk Pool
Unsavory Buster
77%
Gunz
23%
Primary
Traps and their bullets have +1 defense to all bullets, but become flammable. Traps thatre set ablaze burn forever, until they expire or are destroyed.
Traps or bullets split into 2 splinters when destroyed unless theyre on fire; in which theyll instead spew 4 campfires in random directions. These campfires are half as large as their parent, last twice as long, and burns whatever touches them at the cost of smothering out immediately.
Secondary
Their flamethrower can hold 10 seconds of fuel at a time, killing things collects 1 second of fuel.Spits campfires in a large cone very quickly. These campfires are twice as large as their parent, set up to 2 things on fire on contact, and last for 10 seconds at a time. Similar to traps otherwise.
Instead of aiming, can charge up a flame spit for up to 4 seconds. Charged flames are up to quadruple the size of their parent, last 30 seconds, and burn up to 8 things at a time.
Blazer
B
30
4
2
Egg Genome
FAAB
Nature Pool
Careless
51%
Smelly
49%
Primary
Campfires last 3 seconds, but dont stop moving.
Secondary
Spits flames every 12 seconds towards targets.
Blazer
15
2
1
They make up for it by being very deadly with a flamethrower.
(
Draining
Expert
)
Global Bonus
Projectiles that can
Burn
have a 1% higher chance to do so.
Adept Predecessor
Favorite
15% instead.
Quirk Pool
Unsavory Buster
57%
Gunz
43%
Primary
Traps and their bullets have +1 defense to all bullets, but become flammable. Traps thatre set ablaze burn forever, until they expire or are destroyed.
Traps or bullets split into 2 splinters when destroyed unless theyre on fire; in which theyll instead spew 4 campfires in random directions. These campfires are half as large as their parent, last twice as long, and burns whatever touches them at the cost of smothering out immediately.Campfires are as large as their parent and last thrice as long.
Secondary
Their flamethrower can hold 10 seconds of fuel at a time, killing things collects 1 second of fuel.Spits campfires in a large cone very quickly. These campfires are twice as large as their parent, set up to 2 things on fire on contact, and last for 10 seconds at a time. Similar to traps otherwise.
Instead of aiming, can charge up a flame spit for up to 4 seconds. Charged flames are up to quadruple the size of their parent, last 30 seconds, and burn up to 8 things at a time.
Holds 15 seconds of fuel, Burns inflicted have a 1% to make whomever afflicted
Frozen
instead.
Blazer
B
45
6
3
Egg Genome
FAAB
Global Bonus
+2% automaton burn on contact chance.
Nature Pool
Careless
63%
Smelly
37%
Primary
Campfires last 3 seconds, but dont stop moving.Campfires last 6 seconds.
Secondary
Spits flames every 12 seconds towards targets.Every 10 seconds.
Blazer
23
3
2