Primary
Traps and their bullets have +1 defense to all bullets, but become flammable. Traps thatre set ablaze burn forever, until they expire or are destroyed.
Traps or bullets split into 2 splinters when destroyed unless theyre on fire; in which theyll instead spew 4 campfires in random directions. These campfires are half as large as their parent, last twice as long, and burns whatever touches them at the cost of smothering out immediately.