Traps get launched into the air when hit by their grappling hook, while also reflecting the hook into a random direction. When the traps fall back down, they break into 4 splinters thatre just like
Their gun has 1 persistent grappling hook, which takes 1 minute to be restored if destroyed.Their grappling hook can pull foes into them or pull them into stationary objects just like
. They can part from their grappling hook to make a zipline that themselves or others can move along several times as well. This tether breaks under a load of 4 or more critters, snapping and whipping whomever near or on the tether for 4 damage with a 50% to make
. Aiming before shooting boosts grapple speed by up to 50%, and lets it bounce off of things up to 3 times to deal damage equal to 50% of power without grappling. Takes 6 seconds to aim.
Traps get launched into the air when hit by their grappling hook, while also reflecting the hook into a random direction. When the traps fall back down, they break into 4 splinters thatre just like
Their gun has 1 persistent grappling hook, which takes 1 minute to be restored if destroyed.Their grappling hook can pull foes into them or pull them into stationary objects just like
. They can part from their grappling hook to make a zipline that themselves or others can move along several times as well. This tether breaks under a load of 4 or more critters, snapping and whipping whomever near or on the tether for 4 damage with a 50% to make
. Aiming before shooting boosts grapple speed by up to 50%, and lets it bounce off of things up to 3 times to deal damage equal to 50% of power without grappling. Takes 6 seconds to aim.While grappled, foes have a 10% to drop items as theyre dragged towards them.
Traps break apart into 2 splinters.3 splinters instead.
Secondary
Cannot pull things into them, instead pulls themselves into whatever grappled. Momentum transfers from them into whatever collided with.Also deals damage equal to 10% of health on collision.