Their cape has a heating element build in that sets things ablaze.
(
Draining
Expert
)
Adept Predecessor
Favorite
Chili Pepper
While held,
Burn
lasts 50% as long for them.
Quirk Pool
Flaunt
74%
Sweeper
26%
Primary
Their projectiles curve inwards/outwards more aggressively the longer theyve been traveling for.Captured projectiles behave as fuel, their fuel being equal to half of their power (minimum of 1). Every third projectile expends 1 fuel to shoot a campfire, which has 3 health and destroys itself on contact to
Burn
.
Secondary
Can swing their cape around in a circle every 3 seconds with a 1 second wind up, with a fuel capacity of 15. Their cape has a range equal to 20% + 5 * visible
Burn
ing foe count of their vision. Every time they capture a projectile, they release a plume of smoke thrice the size of said captured projectile, which can be up to equal their size. This plume
Char
s foes within it after 6 seconds. Foes struck with the cape have a 50% to take 1 damage.
Mantler
B
21
2
2
Egg Genome
ABAB
Nature Pool
Bipolar
82%Stinky 18%
Primary
All projectiles are replaced with campfires if they have any fuel.
Secondary
Stores 5 fuel.
Mantler
11
1
1
Including themselves if they arent careful.
(
Draining
Expert
)
Global Bonus
+1%
Burn
chance.
Adept Predecessor
Favorite
Chili Pepper
40% as long instead.
Quirk Pool
Flaunt
65%
Sweeper
35%
Primary
Their projectiles curve inwards/outwards more aggressively the longer theyve been traveling for.Captured projectiles behave as fuel, their fuel being equal to half of their power (minimum of 1). Every third projectile expends 1 fuel to shoot a campfire, which has 3 health and destroys itself on contact to
Burn
.
Campfires have twice the health and last twice as long, and can even set ally projectiles ablaze mid-air 10% of the time.
Secondary
Can swing their cape around in a circle every 3 seconds with a 1 second wind up, with a fuel capacity of 15. Their cape has a range equal to 20% + 5 * visible
Burn
ing foe count of their vision. Every time they capture a projectile, they release a plume of smoke thrice the size of said captured projectile, which can be up to equal their size. This plume
Char
s foes within it after 6 seconds. Foes struck with the cape have a 50% to take 1 damage.
Foes struck with the cape have a 5% to
Special Burn
.
Mantler
B
32
3
3
Egg Genome
ABAB
Global Bonus
+2% automaton
Burn
chance.
Nature Pool
Bipolar
65%Stinky 35%
Primary
All projectiles are replaced with campfires if they have any fuel.Campfires get +20% size.
Secondary
Stores 5 fuel.Foes struck with the cape get -1 power for 5 seconds.
Mantler
17
2
2