Behold, the true power of NEO!
(Flexing Master)
Primary
Shoots barrels one after another, gradually increasing in firing speed if only their primary attack is being activated, up to +50%. Traps shoot at nearby foes.
Secondary
Charges an energy ball in front of their blaster, which causes them to rumble and shake the more its charged. At full charge, automatically fires and deals up to 20 damage, but moves super slow! Alternatively, can be rapid fired in weak but fast shots, up to 10 times in quick succession before needing to cooldown.
Tertiary
Reduces speed by 50% to charge up a powerful volley of attacks. For each 3 seconds charged, prepares 1 large projectile, which speeds up quickly as it moves and deals 5 damage, as well as piercing up to 3 foes. When released, releases all of the projectiles in quick succession, with 1 second in between each projectile. These projectiles cause foes to Shudder.
Quarternary
For each stat boost collected, reduces the stats of nearby foes and allies by 10% and 5% the boosted amount respectively. Furthermore, their drive spins faster the more boosts thatre accumilated, sometimes deflecting projectiles that hit it depending on its spinning speed.
Quinary
As more damage is taken, they begin to smoke and visibly break apart, reducing accuracy and speed. But as long as their drive is connected to their chest, they cannot drop lower than 5 HPs (at least not normally). As their drive is attacked, it begins to come loose, gradually reducing all of their stats by up to 33%. Their drive becomes more vulnerable the less HPs they have, and when it falls off, they fall unconscious and die.
NEO
30
6
1
Ballistics: -10%
Defense: +3
Movement: -20%
Reload: -10%
Weight: +200%
Favorite
When initially activated, resets all cooldowns or advances ongoing move status.
Quirk Pool
Gunz X 33%
Heels X 33%
Power Max 34%
Egg Pool
I
Pointed to by... Loader
NEO is known for being new. What? What other one-liner?
(Flexing Master)
Primary
Shoots barrels one after another, gradually increasing in firing speed if only their primary attack is being activated, up to +50%. Traps shoot at nearby foes.
When humiliated, their traps will turn on them and become neutral- becoming able to attack them and resetting their own lifespans.
Secondary
Charges an energy ball in front of their blaster, which causes them to rumble and shake the more its charged. At full charge, automatically fires and deals up to 20 damage, but moves super slow! Alternatively, can be rapid fired in weak but fast shots, up to 10 times in quick succession before needing to cooldown.
When at full charge, the projectile will also bounce as it moves, releasing short-range waves that deal low damage and trip foes.
Tertiary
Reduces speed by 50% to charge up a powerful volley of attacks. For each 3 seconds charged, prepares 1 large projectile, which speeds up quickly as it moves and deals 5 damage, as well as piercing up to 3 foes. When released, releases all of the projectiles in quick succession, with 1 second in between each projectile. These projectiles cause foes to Shudder.
When 10 attacks are launched, halts all movement and abilities briefly to launch a ginormous projectile, which explodes on contact with the first thing- dealing 5-30 damage to everything, including them.
Quarternary
For each stat boost collected, reduces the stats of nearby foes and allies by 10% and 5% the boosted amount respectively. Furthermore, their drive spins faster the more boosts thatre accumilated, sometimes deflecting projectiles that hit it depending on its spinning speed.
Each stat point accumilated also improves XPs gain by 3%/point.
Quinary
As more damage is taken, they begin to smoke and visibly break apart, reducing accuracy and speed. But as long as their drive is connected to their chest, they cannot drop lower than 5 HPs (at least not normally). As their drive is attacked, it begins to come loose, gradually reducing all of their stats by up to 33%. Their drive becomes more vulnerable the less HPs they have, and when it falls off, they fall unconscious and die.
When the drive is struck by light-based attacks, sometimes has a chance to flip the polarity of some data in the drive, shuffling all of their stats by a range of -50% to +50% for up to 5 minutes.
NEO
45
9
2
Ballistics: -5%
Defense: +4.5
Movement: -10%
Reload: -5%
Weight: +300%
Favorite
Makes all projectiles slightly home onto foes.
Quirk Pool
Gunz X 33%
Heels X 33%
Power Max 34%
Egg Pool
I