Their hand turned into a sweet arm-blaster.
(
Busting
Expert
)
Adept Predecessor
Master Transformation
While a
Rom Plus
is held, charges will come out in the color of random types. Killing something with the same type color as that charge will make it drop a random memory, and using that special memory drop in the Rom Plus will make it permanent to that Rom Plus! After collecting 6 special memories, the Rom Plus fuses with Loader and transforms them into NEO!
Alternatively, killing a
Rivaltron MKIII
with a Rom Plus projectile drive will cause them to explode with twice the radius and power. Being killed in this explosion transforms them into NEO instead.
Master Successor
Favorite
Reduces power instead.
Quirk Pool
Gunz
90%
Unsavory Buster
10%
Primary
Traps and their traps' bullets get absorbed into their guns' charges, boosting any one charges' power by the absorbed projectile's size / 5.
Every 10 projectiles of theirs absorbed into one attack changes that attack in special ways...10 absorptions - Charges begin to pulse in size as they travel, varying their knockback by -50% and +250% depending on the size of the charge on collision.20 absorptions - Charges burst on collision, shooting 3-6 (based on pulse size on collison) 2-damage energy orbs in every direction. These burst orbs cannot absorb projectiles.
Allies struck get +20% projectile speed for 1 minute
30+ absorptions - Adds 1 pierce, and every 10 more projectiles absorbed add 1 more pierce. Triggers on collison effects each pierce as well.
Secondary
Their gun requires charging before firing, needing at least 3 seconds of charge to shoot any projectile. Killing things speeds up the next attacks' charge by 10%, up to 80%.After the initial projectile charge, charges acquire +1 damage every 2 seconds of charge, up to an amount equal to power. After maxxing out power, every additional second of charge boosts the projectiles' size by 15% every second, up to 8 seconds in which the gun is forced to fire. Charge charges can be held onto for later.
Aiming before shooting enables the gun to lock onto a foe, the projectile it would then fire having weak homing towards that targetted foe. Takes 3 + charge time / 2 seconds to aim.
20
2
2
Egg Genome
FAAF
Nature Pool
Tough
67%
Careless
33%
Primary
Charges absorb a maximum of 10 projectiles.
Secondary
Shoots every 30 seconds. Doesnt require charging, charges always deal damage equal to half of power.
Loader
10
1
1
It doesnt look like it feels amazing.
(
Busting
Expert
)
Global Bonus
+5% projectile size.
Adept Predecessor
Master Transformation
While a
Rom Plus
is held, charges will come out in the color of random types. Killing something with the same type color as that charge will make it drop a random memory, and using that special memory drop in the Rom Plus will make it permanent to that Rom Plus! After collecting 6 special memories, the Rom Plus fuses with Loader and transforms them into NEO!
Alternatively, killing a
Rivaltron MKIII
with a Rom Plus projectile drive will cause them to explode with twice the radius and power. Being killed in this explosion transforms them into NEO instead.
Master Successor
Favorite
Provides double the power boost instead.
Quirk Pool
Unsavory Buster
50%
Gunz
50%
Primary
Traps and their traps' bullets get absorbed into their guns' charges, boosting any one charges' power by the absorbed projectile's size / 5.
Every 10 projectiles of theirs absorbed into one attack changes that attack in special ways...10 absorptions - Charges begin to pulse in size as they travel, varying their knockback by -50% and +250% depending on the size of the charge on collision.20 absorptions - Charges burst on collision, shooting 3-6 (based on pulse size on collison) 2-damage energy orbs in every direction. These burst orbs cannot absorb projectiles.
Allies struck get +20% projectile speed for 1 minute
30+ absorptions - Adds 1 pierce, and every 10 more projectiles absorbed add 1 more pierce. Triggers on collison effects each pierce as well.
Secondary
Their gun requires charging before firing, needing at least 3 seconds of charge to shoot any projectile. Killing things speeds up the next attacks' charge by 10%, up to 80%.After the initial projectile charge, charges acquire +1 damage every 2 seconds of charge, up to an amount equal to power. After maxxing out power, every additional second of charge boosts the projectiles' size by 15% every second, up to 8 seconds in which the gun is forced to fire. Charge charges can be held onto for later.
Aiming before shooting enables the gun to lock onto a foe, the projectile it would then fire having weak homing towards that targetted foe. Takes 3 + charge time / 2 seconds to aim.
Charges twice as fast than usual.
30
3
3
Egg Genome
FAAF
Global Bonus
+5% automaton projectile size.
Nature Pool
Tough
50%
Careless
50%
Primary
Charges absorb a maximum of 10 projectiles.Can absorb 11 instead.
Secondary
Shoots every 30 seconds. Doesnt require charging, charges always deal damage equal to half of power.Charges deal damage equal to 66% of power.
Loader
15
2
2