Primary
Using this to defeat a foe whose HPs is under 5% of their max HPs will harvest their soul. For each soul 'harvested', grants a bonus unique to the type of soul collected, and boosts all other active bonuses by 10% each unique soul. However, for each soul collected, their max HPs is divided by the amount of unique ones collected.
Slashing; direct attack power raises by 1,
Busting; attack size raises by 10%,
Draining; status duration raises by 20%,
Waving; air time raises by 30%,
Gleaming; type-based resistance raises by 20%,
Trailing; range and vision raises by 10%. Colorless types give unique bonuses:
Fairing; Special types now apply the same unique bonuses as the type theyre the closest in color to, rounded down if warm, rounded up if cool.
Fouling; Unique souls now also affect primary ability damage, grounded attack damage, afflicted status damage, impact speed boost damage, defense piercing damage, and short-range damage respectively.
Unecessary collected souls provide a 1% flat boost instead of no boost.