Limited
BusterDealing damage through melee attacks adds stages to a 'Buster' counter, adding 1 stage every 20 damage dealt through melee attacks. Visual stars begin to form and circle around the user for each stage acquired, each stage granting special melee-based bonuses; At stage 1, movement speed is raised by 20%. At stage 2 movement speed and projectile speed is raised by 40% and 20% respectively, but defense is reduced by 1. At stage 3, movement speed, projectile speed, and knockback is improved by 60%, 40%, and 20% respectively. At stage 4, rather than adding any more bonuses, maxes out the Buster counter and replaces the users' secondary attack with a wicked-strong punch, which deals damage equal to 90% of the struck foes max HPs,
Paralyzes them, and also makes them
Dizzy when they exit paralysis. The special secondary attack must be used within 1 minute of the buster counter maxxing out, or else the user explodes and deals 10 damage in a large radius, to everything in that radius and themselves. Failing to use and actually using the special secondary attack resets the counter to 0.