A useful hand wear for all sorts of blocking maneuvers.
(Defensive Rare)
Limited
Buster
Dealing damage through melee attacks adds stages to a 'Buster' counter, adding 1 stage every 20 damage dealt through melee attacks. Visual stars begin to form and circle around the user for each stage acquired, each stage granting special melee-based bonuses; At stage 1, movement speed is raised by 20%. At stage 2 movement speed and projectile speed is raised by 40% and 20% respectively, but defense is reduced by 1. At stage 3, movement speed, projectile speed, and knockback is improved by 60%, 40%, and 20% respectively. At stage 4, rather than adding any more bonuses, maxes out the Buster counter and replaces the users' secondary attack with a wicked-strong punch, which deals damage equal to 90% of the struck foes max HPs, Paralyzes them, and also makes them Dizzy when they exit paralysis. The special secondary attack must be used within 1 minute of the buster counter maxxing out, or else the user explodes and deals 10 damage in a large radius, to everything in that radius and themselves. Failing to use and actually using the special secondary attack resets the counter to 0.
Boxing
Worn-out
Allows deflection of small projectiles with melee attacks. Deflected projectiles become neutral and lose 33% of their power and speed.
Padded
Deflected projectiles gain 10% power and speed.
All-Star
Deflected projectiles gain 33% power and speed, and always deflect in the direction of the nearest foe in view.
Suction
Sticky
Allows grabbing of both foes and projectiles, and the throwing of such. Weakly throws either, and cant grab foes the same size or larger compared to the user.
Glued
Can grab foes the same size as the user, and can throw stuff futher as well as briefly stun it if its alive when throwing it.
Vacuum
Can grab up to 3 foes or projectiles at a time, and throw them all at once as a cluster pretty far. This cluster can destroy certain projectiles based on the total weight of the cluster.
Gothic
Ragged
Allows blocking of incoming non-projectile attacks, reducing incoming damage and knockback by 50%. Has only one opportunity to block every 5 seconds.
Fingerless
Reduces incoming damage by 80%, and negates knockback of blocked attacks. Has an opportunity to block every 3 seconds.
Finial
Blocks all incoming damage and knockback, and has an opportunity to block every second. Blocking melee attacks will also redirect knockback to the attacker and double it.
Clawed
Nub
Melee attacks deal 20% more damage.
Talon
Melee attacks deal 40% more damage.
Razor
Melee attacks deal 60% more damage and have a 10% to cause Bleeding.
Glove
Gear
70
Pointed to by... Brawler