Primary
Before swinging, requires the hammer to be charged up by slinging it backwards overhead. Boosts range by 200%, splash count raises up to 5, and damage up to 10 at full charge. When released, throws it far overhead, it crashes down and bounces in a straight line away from the user. Each hit deals direct damage and splash damage, splash damage range being equal to 20% of the users vision (-2.5% each consecutive hit), and each hit is spaced evenly along the weapons' range for the current attack.