Restores 1 HPs every sip, but can be chugged to take one sip every 0.5s, at the cost of Shudder at the end of the chug, which lengthens the longer the chug was.
Secondary
Becomes gradually stronger the more movement it experiences, but builds up pressure much faster if just shook directly. When opened, sprays a cone of soda in front of the user (or at the user at a 20% chance). This soda spray leaves a sticky area which size is relative to the pressure that was previously in the can. Sticky areas reduce the speed of whomever passes over it by 33%.
Restores 1 HPs every sip, but can be chugged to take one sip every 0.5s, at the cost of Shudder at the end of the chug, which lengthens the longer the chug was. Has a 1% every sip to turn them Metal.
Secondary
Becomes gradually stronger the more movement it experiences, but builds up pressure much faster if just shook directly. When opened, sprays a cone of soda in front of the user (or at the user at a 20% chance). This soda spray leaves a sticky area which size is relative to the pressure that was previously in the can. Sticky areas reduce the speed of whomever passes over it by 33%. Also Poisons at a 10% chance.