Not quite 'nature' powers, but more like radiation powers!
(Draining Expert)
Primary
Alternates fire between its two barrels with more bullet density than usual. Turret automatically fires at nearby foes for 1 damage.
Secondary
Has 40 max MPs, and can radiate a blast of radiation in all directions. This blast grows slowly with MPs spent, and while its active, has a high chance to mutate foes inside the range or apply Gamma. This radiation deals 1-3 damage to foes inside the range every second depending on how long the pulse is held for, from 5, 10, to 20 seconds.
Metadapt
12
2
1
Ballistics: -10%
Focus: +2
Mana: +40
Reload: -5%
Favorite
Boosts last 20% longer at the cost of only being 90% as effective.
Quirk Pool
Mysterious Movement 12%
Mini Drivey 88%
Egg Pool
ACAD
Pointed to by... Caster
Theyve seen lots of things... lots of mutations.
(Draining Expert)
Primary
Alternates fire between its two barrels with more bullet density than usual. Turret automatically fires at nearby foes for 1 damage.
Density and weight become equal.
Secondary
Has 40 max MPs, and can radiate a blast of radiation in all directions. This blast grows slowly with MPs spent, and while its active, has a high chance to mutate foes inside the range or apply Gamma. This radiation deals 1-3 damage to foes inside the range every second depending on how long the pulse is held for, from 5, 10, to 20 seconds.
Mutates allies more often than not, while also having a chance to mutate foes.
Metadapt
18
3
2
Ballistics: -5%
Focus: +3
Mana: +60
Reload: -2.5%
Favorite
Last 40% longer, but only 80% as effective.
Quirk Pool
Mysterious Movement 18%
Mini Drivey 82%
Egg Pool
ACAD