They seem to be more specced for the waters than the airs.
(Waving Expert)
Primary
Alternates fire between barrels, all stats are reduced by 66% when out of water. Projectiles move 80% faster in water.
Secondary
Rather than being used in the air, their fins can greatly boost their aquatic speed by 200%! They can move this fast while in water for up to 60 seconds at a time. While in the water, they can also jump and skip off of the surface, getting a 5% speed boost for each consequitive skip, while also improving damage by 10% each time as well (up to +50%).
Coetidae
9
4
6
Accuracy: +33%
Ballistics: +5%
Glide: +10%
Movement: +15%
Range: +15%
Vision: +15%
Weight: +10%
Favorite
Bleeds for twice as long.
Quirk Pool
Mean Look 30%
Wind Tunnel 70%
Egg Pool
DAAD
Pointed to by... Dover
They cant really control their 'wings', so they stick out all the time.
(Waving Expert)
Primary
Alternates fire between barrels, all stats are reduced by 66% when out of water. Projectiles move 80% faster in water.
Aquatic projectiles bounce off of other projectiles.
Secondary
Rather than being used in the air, their fins can greatly boost their aquatic speed by 200%! They can move this fast while in water for up to 60 seconds at a time. While in the water, they can also jump and skip off of the surface, getting a 5% speed boost for each consequitive skip, while also improving damage by 10% each time as well (up to +50%).
Can breathe underwater for thrice as long.
Coetidae
14
6
9
Accuracy: +49.5%
Ballistics: +7.5%
Glide: +15%
Movement: +22.5%
Range: +22.5%
Vision: +22.5%
Weight: +15%
Favorite
Bleeding doesnt relaly do anything on land, but in water it can cause foes within a large range around them to get Poisoned.
Quirk Pool
Mean Look 60%
Wind Tunnel 40%
Egg Pool
DAAD