Deals damage equal to 10% of power + speed on contact in 1s intervals. Can throw themselves in any direction, dealing damage equal to health / 2 to whomever rammed into. Has a 50% to inflict
-type attack.Grab Ascent - Grabs onto the nearest thing within range, lunging towards them if needed. Then, throws themselves and whatever grabbed far up into the air, with a force equal to power, and a force equal to 150% power for whatever grabbed. If they manage to land on whatever was thrown up in the air,
them and deals damage equal to 50% of their own max HPs. If whatever was thrown up into the air manages to land on them, bounces them back up into the air and makes them
d when landed on/landing on them.When used by Skuier, foes thrown have an equal chance to convert one of their statuses into either a random item or a random token that falls back down with them. Allies thrown have an equal chance to recieve a random
-type damage is reduced by 50% while not broken) before breaking, replacing Grab Ascent with Suplex.Suplex - Grabs onto the nearest thing and throws them backwards overhead, dealing damage to themselves and the foe equal to each others' current HPs / 2. If suplex damage would be fatal to either, leaves them at 1 HPs with
if its a foe. Status application threshold scales with initial suplex altitude.Their mask can regenerate 1 HPs every second while aerial, and regenerates in 2 minutes after being destroyed. Recovers 1 HPs in 5 less seconds every Waving-type move used with type advantage.
Deals damage equal to 10% of power + speed on contact in 1s intervals. Can throw themselves in any direction, dealing damage equal to health / 2 to whomever rammed into. Has a 50% to inflict
-type attack.Grab Ascent - Grabs onto the nearest thing within range, lunging towards them if needed. Then, throws themselves and whatever grabbed far up into the air, with a force equal to power, and a force equal to 150% power for whatever grabbed. If they manage to land on whatever was thrown up in the air,
them and deals damage equal to 50% of their own max HPs. If whatever was thrown up into the air manages to land on them, bounces them back up into the air and makes them
d when landed on/landing on them.When used by Skuier, foes thrown have an equal chance to convert one of their statuses into either a random item or a random token that falls back down with them. Allies thrown have an equal chance to recieve a random
-type damage is reduced by 50% while not broken) before breaking, replacing Grab Ascent with Suplex.Suplex - Grabs onto the nearest thing and throws them backwards overhead, dealing damage to themselves and the foe equal to each others' current HPs / 2. If suplex damage would be fatal to either, leaves them at 1 HPs with
if its a foe. Status application threshold scales with initial suplex altitude.Their mask can regenerate 1 HPs every second while aerial, and regenerates in 2 minutes after being destroyed. Recovers 1 HPs in 5 less seconds every Waving-type move used with type advantage.Suplex with altitude also produces a shockwave that knocks back whatevers caught in it, its effective area scaling with initial altitude.
Suplex always deals damage equal to power and cannot inflict statuses.Will try to suplex foes into allies, boosting the allies' speed by 1 for 30 seconds.