Half of a cape, one side of it with soft shiny fabric.
(
Defensive
Rare
)
Unique Bonus
Boosts movement speed by 10%, +3%/+6%/+9% for every Adept, Expert or Master
Cape
ally respectively.
Replica Contribution
Saber Toxin! Saber Toxin
Ivory Mask
Boosts duration of outgoing
Harmful
statuses by 5%.
Satin Cape
Boosts melee attack radius by 10% and adds an inherent 2% + 0.5 for each damage point for each melee attack to inflict
Poison
.
Venom Fang
Applying
Bite
has a 80% to apply
Maul
instead if it wouldnt have been applied already.
Bicolored Bobtail
Improves all percents in equations by original percent * (1.2 + (-1 + item count across all allies * 0.2))
Marbled Fur
Boosts all
Beneficial
status durations by (total status effectiveness boost + total radius boost) / 20, rounded down.
Primary
Primary attacks have a 2.5% (+5% for every foe in view) to swing the cape forward, letting it collect projectiles and their damage. On the 5th swing, converts the collected damage into a projectile and throws it forward, this projectile's size being 1.5x the total collected damage beforehand and damage being equal to total collected damage. If collected damage is equal to 10 or higher upon creating a projectile, adds 1 pierce and 1 more pierce for every 5 additional damage.
Satin Cape
Replica
Theres a zipper to make it whole.
(
Defensive
Rare
)
Unique Bonus
Boosts movement speed by 10%, +5%/+10%/+15% for every Adept, Expert or Master
Cape
ally respectively.
Replica Contribution
Gifted Saber Toxin! Saber Toxin
Heirloom Ivory Mask
Boosts duration of outgoing
Harmful
statuses by 10%.
Heirloom Satin Cape
Boosts melee attack radius by 10% and adds an inherent 4% + 1 for each damage point for each melee attack to inflict
Poison
, unless the attack deals 10 damage or more, in which it inflicts
Infect
instead.
Heirloom Venom Fang
Applying
Bite
has a 90% to apply
Maul
instead if it wouldnt have been applied already.
Heirloom Bicolored Bobtail
Improves all percents in equations by original percent * (1.6 + (-1 + item count across all allies * 0.2))
Heirloom Marbled Fur
Boosts all
Beneficial
status durations by (total status effectiveness boost + total radius boost) / 10, rounded down.
Primary
Primary attacks have a 2.5% (+5% for every foe in view) to swing the cape forward, letting it collect projectiles and their damage. On the 5th swing, converts the collected damage into a projectile and throws it forward, this projectile's size being 1.5x the total collected damage beforehand and damage being equal to total collected damage. If collected damage is equal to 10 or higher upon creating a projectile, adds 1 pierce and 1 more pierce for every 5 additional damage.Each collected projectile is worth +1 in their damage amount, and the thrown projectile every 5th swing starts homing weakly onto foes after 20 accumulated damage.
Satin Cape
Replica