A Ludvik and their ship.
(Busting Legendary)
Quirk Pool
Command 70%
Heels X 30%
Item Pool
When defeated, has a chance to drop:
Nothing at 50%, Leek at 13.99%, Novice Egg at 13.98%, Pitfall at 11.49%, and Yield at 10.54%

...And some tokens:
Power Plus at 41.90%, Tertiary Mark at 41.18%, and Secondary Mark at 16.92%
Gender Pool
Female
Female
Female: 10%
Neither: 50%
Male: 40%
Gendered variants have no coat. Males get a shaggy wig, females are ghosts.
Male
Male
Female Primary
Periodically when above 80% of their max HPs, the ship will begin to fade out, becoming invisible in 10 seconds. When invisible, its completely intangible and teleports to a random location in the field when it reappears after 10 seconds. Can only do this once every 5 minutes. female
Male Quarternary
When defeated, nearby foes get a +50% speed boost for 10 minutes. male
Primary
Cannot be on land, tipping over and destroying itself if it somehow ends up on such. Moves a bit faster the deeper the water its over is, up to +20%. Patrols large regions, engaging in battles with foes who enter those regions, but otherwise being somewhat passive.
Secondary
Uses all sorts of weapons positioned on its ship, of which act just like their normal counterpart (turrets) or having unique abilities. Turrets include two Tuple turrets on the front shoot the nearest foes in front of the ship and two Stalker turrets near the flank that fire at random foes, changing targets every 5 seconds. Meanwhile, the unique weapon is the silo on the back of the ship. When it drops to 50% of its max HP, itll begin a siren that lasts for 30 esconds, before launching a huge missile into the sky! This missle comes back down after 10 seconds onto a random location around the ship, biased towards foes. This missile explodes in a radius equal to 200% the Ludship's range, dealing 20 damage and Charing foes. Being hit by the missile directly deals 30 damage and Flattens. It can only fire a missile once every 3 minutes.
Tertiary
Along with weapons, utilities on the ship help them and their allies. A claw arm that pins foes and prevents them from using abilities for up to 10 seconds, an antenna that distracts foes close to the ship and makes their shots gravitate towards it (but only when the Ludship is above 50% of its max HPs), and a sattelite that attracts allies towards the ship, while also boosting their power by up to 50% the longer theyre near the ship (maximizing at 1 minute and diminishing when leaving the Ludship's vision), and a plow on the front of the ship that lets them cut through most obstacles smaller than the ship easily.
Quarternary
When the Ludship is defeated, it sinks with Ludvik still on it and disappears for 30 seconds, before popping out a Ludsub with Ludvik inside! This submarine can hit foes into the air if theyre on top of where it surfaces.
Ludship
R
90
4
1
Pointed to by... Ludsub
Its thought that they built the ship with their very own two hands!
(Busting Legendary)
Global Bonus
Boosts power by 33% when in water.
Quirk Pool
Command 80%
Heels X 20%
Item Pool
When defeated, has a chance to drop:
Nothing at 50%, Leek at 13.99%, Novice Egg at 13.98%, Pitfall at 11.49%, and Yield at 10.54%

...And some tokens:
Power Plus at 41.90%, Tertiary Mark at 41.18%, and Secondary Mark at 16.92%
Gender Pool
Female
Female
Female: 10%
Neither: 50%
Male: 40%
Gendered variants have no coat. Males get a shaggy wig, females are ghosts.
Male
Male
Female Primary
Periodically when above 80% of their max HPs, the ship will begin to fade out, becoming invisible in 10 seconds. When invisible, its completely intangible and teleports to a random location in the field when it reappears after 10 seconds. Can only do this once every 5 minutes. female
Has a 10% when reappearing to appear on top of a foe, inflicting Paralyze, dealing 5 damage, and knocking them away a long ways.
Male Quarternary
When defeated, nearby foes get a +50% speed boost for 10 minutes. male
They also all suddenly focus on the foe whom dealt the most damage to the Ludship before it sank.
Primary
Cannot be on land, tipping over and destroying itself if it somehow ends up on such. Moves a bit faster the deeper the water its over is, up to +20%. Patrols large regions, engaging in battles with foes who enter those regions, but otherwise being somewhat passive.
Tries to shoot at foes that arent looking, trying to pull a fast one on them. Shots that hit have a 20% higher chance to deal critical damage.
Secondary
Uses all sorts of weapons positioned on its ship, of which act just like their normal counterpart (turrets) or having unique abilities. Turrets include two Tuple turrets on the front shoot the nearest foes in front of the ship and two Stalker turrets near the flank that fire at random foes, changing targets every 5 seconds. Meanwhile, the unique weapon is the silo on the back of the ship. When it drops to 50% of its max HP, itll begin a siren that lasts for 30 esconds, before launching a huge missile into the sky! This missle comes back down after 10 seconds onto a random location around the ship, biased towards foes. This missile explodes in a radius equal to 200% the Ludship's range, dealing 20 damage and Charing foes. Being hit by the missile directly deals 30 damage and Flattens. It can only fire a missile once every 3 minutes.
Tertiary
Along with weapons, utilities on the ship help them and their allies. A claw arm that pins foes and prevents them from using abilities for up to 10 seconds, an antenna that distracts foes close to the ship and makes their shots gravitate towards it (but only when the Ludship is above 50% of its max HPs), and a sattelite that attracts allies towards the ship, while also boosting their power by up to 50% the longer theyre near the ship (maximizing at 1 minute and diminishing when leaving the Ludship's vision), and a plow on the front of the ship that lets them cut through most obstacles smaller than the ship easily.
Quarternary
When the Ludship is defeated, it sinks with Ludvik still on it and disappears for 30 seconds, before popping out a Ludsub with Ludvik inside! This submarine can hit foes into the air if theyre on top of where it surfaces.
They also all suddenly focus on the foe whom dealt the most damage to the Ludship before it sank.
Ludship
R
135
6
2