A spooky ghost from long ago.
(
Draining
Rare
)
Primary
Orbits around its parent, its ghostly half only visible to them, and its metal half visible to everyone.
Deflects all incoming attacks striking its metal half, and swipes at foes that come too close, dealing damage equal to power.
Secondary
If its parent has a
Haunted Die
, then it can use it to boost Burseighe in all kinds of ways with consequitive active side rolls.Upgrade I - Boosts power by 2, attack range by 50%, and critical chance by 5%. Burseighe has a 50% to attack twice if foes are close for long enough, the second strike having boosted knockback.Upgrade II - Boosts size by 50%, orbit speed by 25%, and their metal half boosts the speed of deflected attacks by 10%. Burseighe will begin to elongate their orbit to try and reach far-away foes, coming closer to its parent if foes get too close to them.Upgrade III - Boost critical further by 20%, critical power by 50%, and Burseighe will try to attack more aggressively; elongating its orbit quicker, attacking in faster intervals, and even slightly lunging towards nearby foes if theyre just out of reach. This lunge boosts the knockback of their second strike by 50%!Upgrade IV - Boosts health by 50%, speed by 25%, and power by 12.5%. Burseighe now also gets the nifty ability to make weak targets
Possessed
! If a foe in view of their parent falls below 10% of their max HPs, then Burseighe has a 10% every 3 seconds to track them down and possess them. If the foe dies in this possessed state, then Burseighe survives with 10% of their max HPs and returns to their parent, not attemping another possession until theyve healed to full.
Burseighe
B
13
1
2
Its peculiar shape comes from age.
(
Draining
Rare
)
Primary
Orbits around its parent, its ghostly half only visible to them, and its metal half visible to everyone.
Deflects all incoming attacks striking its metal half, and swipes at foes that come too close, dealing damage equal to power.
Secondary
If its parent has a
Haunted Die
, then it can use it to boost Burseighe in all kinds of ways with consequitive active side rolls.Upgrade I - Boosts power by 2, attack range by 50%, and critical chance by 5%. Burseighe has a 50% to attack twice if foes are close for long enough, the second strike having boosted knockback.Upgrade II - Boosts size by 50%, orbit speed by 25%, and their metal half boosts the speed of deflected attacks by 10%. Burseighe will begin to elongate their orbit to try and reach far-away foes, coming closer to its parent if foes get too close to them.Upgrade III - Boost critical further by 20%, critical power by 50%, and Burseighe will try to attack more aggressively; elongating its orbit quicker, attacking in faster intervals, and even slightly lunging towards nearby foes if theyre just out of reach. This lunge boosts the knockback of their second strike by 50%!Upgrade IV - Boosts health by 50%, speed by 25%, and power by 12.5%. Burseighe now also gets the nifty ability to make weak targets
Possessed
! If a foe in view of their parent falls below 10% of their max HPs, then Burseighe has a 10% every 3 seconds to track them down and possess them. If the foe dies in this possessed state, then Burseighe survives with 10% of their max HPs and returns to their parent, not attemping another possession until theyve healed to full.
Burseighe
B
20
2
3