A disease among the stars that manifested into its own form.
(Fairing Mythic)
Primary
When first spawning, a global event occurs! Special Meteors begin to fall from the sky. These meteors in particular will flicker rapidly, between their usual white color and a random type color (usually normal types). Depending on the color flashed, that meteor will deal 5 more damage versus the matching type. During this global event, a permanent dark sky will fall upon the land.
Secondary
When seeking out foes, itll begin to warp and distort into the shape of familiars, allies, or even rare items to lure targets closer. However, it only does this 50% of the time when first targetting something. When a target is caught when its disguised, that target will be Paralyzed and its type differences will be globally ignored for 2-5 minutes.
Tertiary
Periodically tries all different kinds of attacks depending on the collective typings of nearby targets, typically trying attacks of matching types... Slashing; boomerangs 6 large scythes in all 6 directions, which move in a quick circle around Miracle Star and deal 10 damage each, but with a 10% chance to miss. These scythes will make the first target Bleed but Impale the second. Busting; Releases 6 sparks in random directions, which all pop and spark into 3 smaller, weaker sparks. Big sparks deal 5 damage in a large area and Char struck targets, small sparks deal 2 damage in a small area, but have a chance to be accidentally consumed and inflict Destroy onto whomever consumed it. Draining; Lets out a loud wail moments before releasing a toxic slurry in front of it. This slurry deals 2 damage every second to targets and has a 10% to Infect every time it deals damage. If a target is directly next to Miracle Star when the wail occurs, begins to Drain them. Waving; Waves a large spectral pair of wings back and forth, creating a powerful whirlwind that moves forward. This whirlwind sucks in targets and obstacles and smashes them into eachother, throwing and tossing them around. If a target is stuck inside this whirlwind for 30 seconds, theyll become Dusty, and for 60 seconds, Hollow. Gleaming; Shoots a volley of 2, 4, 6, and 8 crystals towards the first, second, third, and fourth targets nearby. These crystals shatter upon impact and deal 8 damage, applying Stardust to targets in a large radius and making the target directly struck to have a Mirror. Trailing; Fires a powerful laser beam towards the target furthest away, dealing 20 damage and turning them Blind, while also inflicting Psychosis.
Quarternary
Their tendrils connected to their body can cause different effects to grazed targets depending on their affiliation. Blue tendrils to red targets will cause them to Burn, but blue targets will instead have their speed and defense reduced by 50%. Red tendrils to blue targets will cause them to become Frozen, but red targets will instead have their power and vision reduced by 50%.
Quinary
Their crescent backside will show their current HPs status, beginning to pulse at 50%, and flash brightly at 10%. Once their HPs drops below 10% and they arent killed within 1 minute, their regeneration will shoot up by 1000% and theyll begin to shift type forms rapidly, while also throwing attacks everywhere and convulsing rapidly, until theyre back up at 80% of their max HPs! They can only do this once per life cycle.
Senary
When defeated, theyll slowly stop moving and collapse, melting into a boiling puddle. This puddle will eventually disperse and go away, but moving over it will deal 5 damage every second, and reduce speed by 50%. Itll also disintegrate whatever it spills onto.
Miracle Star
166
1
6
Quirk Pool
Starman X 50%
Mysterious Movement 25%
Psyche 25%
It puts on the look of a star with familiar colors, something most tanks are comfortable around.
(Fairing Mythic)
Primary
When first spawning, a global event occurs! Special Meteors begin to fall from the sky. These meteors in particular will flicker rapidly, between their usual white color and a random type color (usually normal types). Depending on the color flashed, that meteor will deal 5 more damage versus the matching type. During this global event, a permanent dark sky will fall upon the land.
Meteors will also always Dust, applying Stardust instead to same-types. Meteors will also have a 60% to spawn as Big Meteors, and 30% as Huge Meteors.
Secondary
When seeking out foes, itll begin to warp and distort into the shape of familiars, allies, or even rare items to lure targets closer. However, it only does this 50% of the time when first targetting something. When a target is caught when its disguised, that target will be Paralyzed and its type differences will be globally ignored for 2-5 minutes.
Prevents type differences for 5-10 minutes, and deals damage equal to 50% of the targets' current HPs when paralyzing.
Tertiary
Periodically tries all different kinds of attacks depending on the collective typings of nearby targets, typically trying attacks of matching types... Slashing; boomerangs 6 large scythes in all 6 directions, which move in a quick circle around Miracle Star and deal 10 damage each, but with a 10% chance to miss. These scythes will make the first target Bleed but Impale the second. Busting; Releases 6 sparks in random directions, which all pop and spark into 3 smaller, weaker sparks. Big sparks deal 5 damage in a large area and Char struck targets, small sparks deal 2 damage in a small area, but have a chance to be accidentally consumed and inflict Destroy onto whomever consumed it. Draining; Lets out a loud wail moments before releasing a toxic slurry in front of it. This slurry deals 2 damage every second to targets and has a 10% to Infect every time it deals damage. If a target is directly next to Miracle Star when the wail occurs, begins to Drain them. Waving; Waves a large spectral pair of wings back and forth, creating a powerful whirlwind that moves forward. This whirlwind sucks in targets and obstacles and smashes them into eachother, throwing and tossing them around. If a target is stuck inside this whirlwind for 30 seconds, theyll become Dusty, and for 60 seconds, Hollow. Gleaming; Shoots a volley of 2, 4, 6, and 8 crystals towards the first, second, third, and fourth targets nearby. These crystals shatter upon impact and deal 8 damage, applying Stardust to targets in a large radius and making the target directly struck to have a Mirror. Trailing; Fires a powerful laser beam towards the target furthest away, dealing 20 damage and turning them Blind, while also inflicting Psychosis.
Every secondary effect will always occur instead of the primary effect versus same-type targets, and every attack moves 33% faster and weighs 300% more.
Quarternary
Their tendrils connected to their body can cause different effects to grazed targets depending on their affiliation. Blue tendrils to red targets will cause them to Burn, but blue targets will instead have their speed and defense reduced by 50%. Red tendrils to blue targets will cause them to become Frozen, but red targets will instead have their power and vision reduced by 50%.
Silver tendrils will now also cause either targets to have their regeneration be reduced by 80%, and gold tendrils will have either target have their range be reduced by 80%. Either tendril type can also sometimes jut out to jab at close enough targets, dealing 2-6 damage depending on distance on top of effects.
Quinary
Their crescent backside will show their current HPs status, beginning to pulse at 50%, and flash brightly at 10%. Once their HPs drops below 10% and they arent killed within 1 minute, their regeneration will shoot up by 1000% and theyll begin to shift type forms rapidly, while also throwing attacks everywhere and convulsing rapidly, until theyre back up at 80% of their max HPs! They can only do this once per life cycle.
Twice per life cycle, and all attack power is raised by 50% when convulsing.
Senary
When defeated, theyll slowly stop moving and collapse, melting into a boiling puddle. This puddle will eventually disperse and go away, but moving over it will deal 5 damage every second, and reduce speed by 50%. Itll also disintegrate whatever it spills onto.
This puddle will also glimmer and shine, and items dipped in it will recieve a permanent 33% boost to all of their effects, if it isnt destroyed too quickly!
Miracle Star
249
2
9
Quirk Pool
Starman X 60%
Mysterious Movement 30%
Psyche 10%