A tank-sized robot for general dueling.
(
Busting
Rare
)
Common Counterpart
Epic Counterparts
Quirk Pool
Ankle Breaker
60%
Dodgy
40%
Item Pool
When defeated, has a chance to drop:Nothing at 50%,
Indium
at 17.43%,
Red Card
at 13.66%,
Steady Chip
at 9.50%,
Yellow Card
at 9.36%, and
Black Disk
at 0.05%
...And some tokens:
Power Plus
at 53.97% and
Arc
at 46.03%
Gender Pool
Female
Female
Female: 3%Neither: 94%Male: 3%Gendered variants have a ringed facial marking and no shoulders. Males have capes.
Male
Male
Male Primary
Its cape works the same way as its
Rivaltron
counterpart, but with 20% larger range!
Female Secondary
Instead of a shoulder bash, gets the ability to pick up and toss foes, dealing damage equal to the speed in which theyre thrown at when they hit something. Thrown foes always destroy obstacles when thrown at one. Foes can get out of the grab by moving sporadically, having a 2% to escape each movement key press.
Primary
Shoots at foes it finds, prowling the area until it detects one. Shots deal damage equal to power, and have a bit more knockback than usual. If its HPs are above 50%, itll prioritize getting close with targets and attacking with melee, only backing away when falling below 50%.
Secondary
When in melee, it will try punching, kicking, and even a shoulder bash, which deal damage equal to 150%, 200%, and 250% of power respectively along with having even more knockback, but it prioritizes weaker melee attacks first and only trying stronger ones in a pinch. Kicks have a 3 * nearby Rivaltron MKII count % to Flattten, punches have the most knockback out of its 3 melee moves, and shoulder bashes require it to back away and charge, taking a bit to slow down if it misses its target. Shoulder bashes can inflict
Paralyze
on struck foes and knock them over, but if they bash an obstacle, theyll take 3 damage and paralyze themselves.
Tertiary
When defeated, explodes in a radius equal to 50% its range- this explosion dealing 10x its power in damage!
12
3
3
Global Bonus
Boosts range and speed by 20% and 10%.
Common Counterpart
Epic Counterparts
Quirk Pool
Ankle Breaker
58%
Dodgy
42%
Item Pool
When defeated, has a chance to drop:Nothing at 50%,
Indium
at 17.43%,
Red Card
at 13.66%,
Steady Chip
at 9.50%,
Yellow Card
at 9.36%, and
Black Disk
at 0.05%
...And some tokens:
Power Plus
at 53.97% and
Arc
at 46.03%
Gender Pool
Female
Female
Female: 3%Neither: 94%Male: 3%Gendered variants have a ringed facial marking and no shoulders. Males have capes.
Male
Male
Male Primary
Its cape works the same way as its
Rivaltron
counterpart, but with 20% larger range!It can now also make foes
Dizzy
25% of the time as well.
Female Secondary
Instead of a shoulder bash, gets the ability to pick up and toss foes, dealing damage equal to the speed in which theyre thrown at when they hit something. Thrown foes always destroy obstacles when thrown at one. Foes can get out of the grab by moving sporadically, having a 2% to escape each movement key press.Being grabbed becomes harder to escape- 1.5% instead.
Primary
Shoots at foes it finds, prowling the area until it detects one. Shots deal damage equal to power, and have a bit more knockback than usual. If its HPs are above 50%, itll prioritize getting close with targets and attacking with melee, only backing away when falling below 50%.Shots pierce 2 foes and deal 2x damage to obstacles.
Secondary
When in melee, it will try punching, kicking, and even a shoulder bash, which deal damage equal to 150%, 200%, and 250% of power respectively along with having even more knockback, but it prioritizes weaker melee attacks first and only trying stronger ones in a pinch. Kicks have a 3 * nearby Rivaltron MKII count % to Flattten, punches have the most knockback out of its 3 melee moves, and shoulder bashes require it to back away and charge, taking a bit to slow down if it misses its target. Shoulder bashes can inflict
Paralyze
on struck foes and knock them over, but if they bash an obstacle, theyll take 3 damage and paralyze themselves.Shoulder bashes versus obstacles have a 10 * speed % to destroy the obstacle instead of paralyzing themselves.
Tertiary
When defeated, explodes in a radius equal to 50% its range- this explosion dealing 10x its power in damage!
Chars
foes caught in the explosion.
18
5
5