Hammer kind of beats fists in a hammer fight.
(
Gleaming
Novice
)
Starter Predecessor
Adept Successors
Favorite
Hammer-type items are 10% larger.
Quirk Pool
Everything Is A Nail
84%
Bash
16%
Primary
Deals damage realtive to hammer swing speed while also converting a percentage of damage dealt into knockback, up to 20% at full speed starting from 10%.Each strike of the hammer also has a chance to break the hammer head off, starting at 2% at 33% of full swing speed.
Secondary
When breaking, the hammer head carries its momentum and continues traveling as a projectile, dealing damage equal to 150% of power and having a chance to
Paralyze
equal to damage dealt.Hammer heads take 20 seconds to regenerate, and while absent, disables their primary ability and boosts speed by 10%.
33
5
2
Egg Genome
BB
Nature Pool
Observant
65%
Mean
35%
Primary
Hammer strikes always deal damage equal to 33% of power, but have a 5% to make struck targets
Dizzy
every hit!
Secondary
Whenever the hammer breaks, they have a 10% to switch natures. Returns to their original nature when it regenerates.
Brander
17
3
1
No one has any idea how its barrels ended up like that!
(
Gleaming
Novice
)
Global Bonus
+3% melee radius.
Starter Predecessor
Adept Successors
Favorite
Each hammer held reduces hammer breakage chance by 0.2%.
Quirk Pool
Everything Is A Nail
73%
Bash
27%
Primary
Deals damage realtive to hammer swing speed while also converting a percentage of damage dealt into knockback, up to 20% at full speed starting from 10%.Each strike of the hammer also has a chance to break the hammer head off, starting at 2% at 33% of full swing speed.When the hammer head breaks off, halts all foes in a radius equal to 10% + (1 * hammer items held) of vision.
Secondary
When breaking, the hammer head carries its momentum and continues traveling as a projectile, dealing damage equal to 150% of power and having a chance to
Paralyze
equal to damage dealt.Hammer heads take 20 seconds to regenerate, and while absent, disables their primary ability and boosts speed by 10%.Hammer heads pierce 1 foe.
50
8
3
Egg Genome
BB
Global Bonus
+10% automaton melee range.
Nature Pool
Observant
69%
Mean
31%
Primary
Hammer strikes always deal damage equal to 33% of power, but have a 5% to make struck targets
Dizzy
every hit!50% of power in damage, and a 7% to make them Dizzy.
Secondary
Whenever the hammer breaks, they have a 10% to switch natures. Returns to their original nature when it regenerates.Also boosts their own and their owners' speed by 1 while broken.
Brander
26
5
2