Their mask is unqiue; being made of a tough and equally heavy metal.
(
Gleaming
Expert
)
Adept Predecessor
Favorite
Allies get a share of defense-based bonuses; 10%.
Quirk Pool
Hit Me
59%
The Stars
41%
Primary
Deals damage equal to defense on contact in 2s intervals.
On contact, reduces targets' defense by 1. If any defense boost is reduced, then gains 1 defense.
Secondary
Can use Sparkle Time when an ally is hurt in view with a 10 second cooldown, or every time against random allies when getting hit by a
Gleaming
-type attack.Sparkle Time - Begins a counter on whomever affected, which lasts for 5 seconds. For each time theyre struck during that time, they shoot an amount of sparkles equal to the amount of times theyve been hit previously in the time frame + 1 towards the nearest foe or random foes in view. These sparkles deal 1 damage, and being struck in the time frame resets said timer.When used by Patver, sparkles created in Sparkle Time's time frame have a 25% to deflect off of foes struck and bolt towards the nearest ally, spawning a
Glossy
token and dealing no damage on collision.
Tertiary
Their mask can absorb 30 damage (
Gleaming
-type damage is reduced by 50% while not broken) before breaking, replacing Sparkle Time with Harden.Harden - Applies a status to themselves and one adjacent ally depending on the condition of the user.
Petrify
- Applies by default or when the user has less than 10% of their max HPs, in which itll always take priority in applying.
Crystalize
- Applies when
Glossy
or any of its siblings are applied, or when a
Beneficial
status is applied.
Metal
- Applies when at least half or more allies in view have critical power/chance boosts, or when foes in view have 66% or less average HPs.
Their mask can regenerate 1 HPs + defense boost count every 3 seconds, and regenerates in 3 minutes after being destroyed. Recovers 1 HPs in 5 less seconds every Gleaming-type move used with type advantage.
Patver
B
35
1
1
Egg Genome
CAAF
Nature Pool
Sporadic
59%
Tough
41%
Primary
Deals damage equal to defense on contact, cannot reduce/steal defense.
Secondary
Only spawns sparkles when theyre hit.
Tertiary
Harden always activates
Crystalize
.
Patver
18
1
1
They give serious mall cop vibes.
(
Gleaming
Expert
)
Global Bonus
+1 defense to closest
Gleaming
ally.
Adept Predecessor
Favorite
Allies get 20% and the amount shared isnt subtracted from their own.
Quirk Pool
The Stars
86%
Hit Me
14%
Primary
Deals damage equal to defense on contact in 2s intervals.
On contact, reduces targets' defense by 1. If any defense boost is reduced, then gains 1 defense.+10% type resistance to nearby
Gleaming
allies.
Secondary
Can use Sparkle Time when an ally is hurt in view with a 10 second cooldown, or every time against random allies when getting hit by a
Gleaming
-type attack.Sparkle Time - Begins a counter on whomever affected, which lasts for 5 seconds. For each time theyre struck during that time, they shoot an amount of sparkles equal to the amount of times theyve been hit previously in the time frame + 1 towards the nearest foe or random foes in view. These sparkles deal 1 damage, and being struck in the time frame resets said timer.When used by Patver, sparkles created in Sparkle Time's time frame have a 25% to deflect off of foes struck and bolt towards the nearest ally, spawning a
Glossy
token and dealing no damage on collision.
Tertiary
Their mask can absorb 30 damage (
Gleaming
-type damage is reduced by 50% while not broken) before breaking, replacing Sparkle Time with Harden.Harden - Applies a status to themselves and one adjacent ally depending on the condition of the user.
Petrify
- Applies by default or when the user has less than 10% of their max HPs, in which itll always take priority in applying.
Crystalize
- Applies when
Glossy
or any of its siblings are applied, or when a
Beneficial
status is applied.
Metal
- Applies when at least half or more allies in view have critical power/chance boosts, or when foes in view have 66% or less average HPs.
Their mask can regenerate 1 HPs + defense boost count every 3 seconds, and regenerates in 3 minutes after being destroyed. Recovers 1 HPs in 5 less seconds every Gleaming-type move used with type advantage.Using Harden right as an attack hits deflects that attack with twice its speed towards the nearest foe.
Patver
B
53
2
2
Egg Genome
CAAF
Global Bonus
+2 defense to closest other automaton.
Nature Pool
Sporadic
62%
Tough
38%
Primary
Deals damage equal to defense on contact, cannot reduce/steal defense.+1 defense.
Secondary
Only spawns sparkles when theyre hit.Sparkles created by them have a 50% to make
Glossy
tokens.
Tertiary
Harden always activates
Crystalize
.Prioritizes Harden with allies with less HPs, also restoring 2 HPs whenever it applies to said ally.
Patver
27
2
2