Deals damage equal to defense on contact in 2s intervals. On contact, reduces targets' defense by 1. If any defense boost is reduced, then gains 1 defense.
Secondary
Can use Sparkle Time when an ally is hurt in view with a 10 second cooldown, or every time against random allies when getting hit by a
-type attack.Sparkle Time - Begins a counter on whomever affected, which lasts for 5 seconds. For each time theyre struck during that time, they shoot an amount of sparkles equal to the amount of times theyve been hit previously in the time frame + 1 towards the nearest foe or random foes in view. These sparkles deal 1 damage, and being struck in the time frame resets said timer.When used by Patver, sparkles created in Sparkle Time's time frame have a 25% to deflect off of foes struck and bolt towards the nearest ally, spawning a
-type damage is reduced by 50% while not broken) before breaking, replacing Sparkle Time with Harden.Harden - Applies a status to themselves and one adjacent ally depending on the condition of the user.
- Applies when at least half or more allies in view have critical power/chance boosts, or when foes in view have 66% or less average HPs.Their mask can regenerate 1 HPs + defense boost count every 3 seconds, and regenerates in 3 minutes after being destroyed. Recovers 1 HPs in 5 less seconds every Gleaming-type move used with type advantage.
Deals damage equal to defense on contact in 2s intervals. On contact, reduces targets' defense by 1. If any defense boost is reduced, then gains 1 defense.+10% type resistance to nearby
-type attack.Sparkle Time - Begins a counter on whomever affected, which lasts for 5 seconds. For each time theyre struck during that time, they shoot an amount of sparkles equal to the amount of times theyve been hit previously in the time frame + 1 towards the nearest foe or random foes in view. These sparkles deal 1 damage, and being struck in the time frame resets said timer.When used by Patver, sparkles created in Sparkle Time's time frame have a 25% to deflect off of foes struck and bolt towards the nearest ally, spawning a
-type damage is reduced by 50% while not broken) before breaking, replacing Sparkle Time with Harden.Harden - Applies a status to themselves and one adjacent ally depending on the condition of the user.
- Applies when at least half or more allies in view have critical power/chance boosts, or when foes in view have 66% or less average HPs.Their mask can regenerate 1 HPs + defense boost count every 3 seconds, and regenerates in 3 minutes after being destroyed. Recovers 1 HPs in 5 less seconds every Gleaming-type move used with type advantage.Using Harden right as an attack hits deflects that attack with twice its speed towards the nearest foe.