Primary
Can use tri-scythe in 20-damage-dealt intervals, but only when they have scythes to throw in the first place. Tri-scythe throws 3 scythes in every direction, which spin around quickly and boomerang back to them, having a 80% to
Impale
each scythe's first struck target, piercing up to 3 foes, and dealing damage equal to 50% of power to each struck foe. Scythes arent generated on activation, so they must be collected again to add more scythes to the attack! Items like
Scythe
can stand-in for inherit scythes, applying their affects as well.
Replaces tri-scythe with penta-scythe, which has 5 inherit scythes instead of 3.