Explodes with a power equal to pip count * 3, putting itself out of use for an amount of time in seconds equal to total damage dealt in one attack.
Secondary
If both dice roll a 1 and face up opposite ends, turns the pair of dice into a wicked-strong rocket launcher that replaces the users primary:Rockin' Missile - Has 3 missiles in store, each missile deals damage equal to power on contact, and explodes with damage equal to power * 2. Missiles move very fast and can pierce up to 1 foe. After all the missiles are used up, destroys this item.Explodes with twice the radius and power if both dice roll a 1 of the same end, destroying the dice in the process. This explosion can damage allies and the user.